Elemental Blade (411): Difference between revisions

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{{HSN}}
{{spell
{{spell
| mnemonic = ELEMBLADE
| mnemonic = ELEMBLADE
| base_dur = {{mono|20 + (MnE ranks × 3) swings}}
| base_dur = {{mono|20 + (MnE ranks × 3)}} swings
| add_dur = None
| add_dur = None
| span = [[Solid Block]]
| span = [[Solid Block]]
Line 9: Line 8:
| weapon = [[Enchant|Enchantment]], [[Flares]]
| weapon = [[Enchant|Enchantment]], [[Flares]]
| enhancement = +20
| enhancement = +20
| requirements = Non-magical
| requirements = Non-Scripted, Non-Flaring
| availability = Any normal weapon
| availability = Any normal weapon
| navigation = {{minor elemental navigation}}
| navigation = {{minor elemental navigation}}
}}
}}
__TOC__
__TOC__
'''Elemental Blade''' provides the weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] flares.
<section begin=description /><noinclude>'''Elemental Blade''' (commonly referred to as "'''eblade'''") provides</noinclude><includeonly>Provides</includeonly> a plain weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] [[flare]]s: air, earth, fire, water, or lightning <noinclude>([[#Element Identification|see below]] for identification means)</noinclude>.<section end=description />


When casting the spell at a weapon or [[runestaff]] it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus). If the caster of the spell is attuned to a specific element then the flares of the weapon will be of the caster's nature for the duration of the spell.
Weapons and staves must be completely free of most [[item properties]], including other flares and [[script]]s (functional or non-functional). However, Elemental Blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus), and [[invar]]-based items (innate +2 bonus) at the base version of the spell. [[Weighting]] on a weapon will reduce the effectiveness of Elemental Blade, including reduction to the AS bonus, flare potency, and/or charges, and any weapon that assesses at heavy weighting or higher will not be able to be ebladed at all. Elemental Blade ''can'' be cast on [[bless]]ed items.


Training in an [[#Lore Benefits|Elemental Lore]] specific to a desired flare will allow a caster to eblade enchanted weapons. Furthermore, [[attunement|attuned]] casters receive the benefits of the flares always matching the caster's attunement (as opposed to receiving a random element with random attunement), and, when properly trained in the corresponding Elemental Lore of that attunement, the flare damage imposed receiving a minor boost to critical weighting.
Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting from the flares on the weapon.


Duration:
== Attunement==
{{equation box
|{{math|# of swings <nowiki>=</nowiki> 20 + (MnE ranks &times; 3)}} }}


:[[Scroll]] or [[magical item]]:
Using the ATTUNE command, a character can specify an element to which he or she is naturally [[Attunement|attuned]] to. Be forewarned that this is a '''one-time''' choice and cannot be changed or reversed once chosen. However, it is possible to toggle the effects of attunement on and off using the ATTUNE ELEMENT and ATTUNE RANDOM commands. If the caster is not attuned to an element, then any time he casts a spell that is based on him being elementally attuned, the element chosen will be completely random for each cast of the spell. If the caster is already attuned, and he his focusing his energy on his element using ATTUNE ELEMENT, he will always get that same element each cast of a spell that depends on elemental attunement.
::{{equation box
|{{math|# of swings <nowiki>=</nowiki> 20 + (applicable [[Arcane Symbols]] or [[MIU]] ranks &times; 1.5)}} }}


Charges will be depleted on both attacks and successful parries.
== E-Blading Enchanted Weapons==
== Element Identification ==
An ebladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the [[LOOK]] verb to see this. E.g., LOOK my dagger ''<The dagger is surrounded by a scintillating '''red''' light>.'' Each color is symbolic of one the five attuneable elements.


Each element has an inherent [[:Category:Damage Types|damage type]] that can cause associated [[critical]] injuries. Casting [[Elemental Detection (405)]] at the weapon will give a message specifying the damage type. E.g., ''<You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>''
Introduced in the Elemental Lore Review, E-Blade can be used on enchanted weapons, as long as the target weapon does not have pre-existing weighting or flares. The threshold of an enchanted weapon that can be e-bladed is based on SEED 3 of the summation tables per +1 of the enchant. Furthermore, weapons of eligible enchant will only accept an e-blade of the element that the casting wizard has adequate skill of. For example, if a wizard is fire attuned, but has the adequate air lore for the e-blade, he/she will need to attune random, and the weapon will only accept lightning or air flares.


::{| {{prettytable}} align="center"
|-bgcolor="lightblue"
== Element Identification ==
! Element||Color||Critical Damage type
|-
| Air||White||[[Vacuum critical table|Vacuum]]
|-
| Earth||Brown||[[Impact critical table|Impact/Vibration]]
|-
| Fire||Red||[[Fire critical table|Fire]]
|-
| Water||Blue||[[Cold critical table|Cold/Ice]]
|-
| Lightning||Silver||[[Electrical critical table|Lightning/Electric]]
|}

== Lore Benefit ==

Training in any [[Elemental Lore]] (only one lore is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be ebladed is based on a seed 3 [[summation]] per +1 of the enchant.
:*If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
:*If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired and the weapon will receive a minor boost to the critical weighting from the flares.


For example, if a caster is fire attuned, but does not have appropriate training in Fire Lore, but does have a high number of Air Lore ranks, they will need to{{mono| ATTUNE RANDOM}}, and the weapon will only accept lightning or air flares.
Once the spell has been successfully cast upon a weapon, the e-bladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger ''<The dagger is surrounded by a scintillating '''red''' light>.'' Each color is symbolic of one the five attuneable elements.


For casters attuned to lightning, it will use their [[Elemental Lore, Air]] or [[Elemental Lore, Water|Water]] (which ever is higher) to calculate their respective lore ranks to determine the enchant bonus for which the spell may be used.
Each element has an inherent [[:Category:Damage Types|damage type]] that can, when unleashed, cause [[critical]] injuries associated with that damage type. Casting spell [[Elemental Detection (405)]] at the weapon will give a message specifying the damage type. E.g., ''<You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>''


:{| {{prettytable|text-align:center;}}
== Element Damage Types ==
!align=right style="white-space:nowrap"|Appropriate Elemental Lore ranks||3||7||12||18||25||33||42||52||63||75
|-
|align=right|Enchant that can be ebladed||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
|colspan=11|
|-
!align=right|Appropriate Elemental Lore ranks||88||102||117||133||150||168||187||207||228||250
|-
|align=right|Enchant that can be ebladed||+11||+12||+13||+14||+15||+16||+17||+18||+19||+20
|}


===Use with [[Chromatic Circle (502)]]===
* '''Air''' (White): [[Vacuum critical table|Vacuum critical damage]]
Chromatic Circle (502) will cause targets to be surrounded by an element and training in an Elemental Lore will cause targets to incur a [[DS]] penalty to successive weapon attacks when the weapon's flare damage type matches the magic element surrounding the target AND the caster has ranks in that lore. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first (see [[Chromatic_Circle_(502)#Lore_Benefit|Chromatic Circle]] spell page for full lore requirements). This use is of particular interest to [[war mage]]s.
:Ex. Chest decompresses violently and explodes in a shower of bone and lung!
* '''Earth''' (Brown): [[Impact critical table|Impact/Vibration critical damage]]
:Ex. Every bone in the left arm shattered and scattered about!
* '''Fire''' (Red): [[Fire critical table|Fire critical damage]]
:Ex. Fire completely surrounds [target]. Blood boils and heart stops.
* '''Water''' (Blue): [[Cold critical table|Cold/Ice critical damage]]
:Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
* '''Lightning''' (Silver): [[Lightning critical table|Lightning/Electric Shock critical damage]]
:Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.


Of special interest to archers: they may get their arrows or bolts elementally bladed, and in combination with a +20 bow will have the equivalent of an 8x (+40) weapon.
{{AR2}}
{{AR2}}
{{:scintillating prismatic oil}}
{{:scintillating prismatic oil}}


==Resources==
==Resources==
*[[Blessing and eblading arrows (guide)]]
*[[Bless/Eblade Arrows (saved post)]]
*[[Elemental_lore_review_(saved_posts)#Elemental_Blade_.28411.29|Elemental lore review (saved posts)]]
*[[Elemental_lore_review_(saved_posts)#Elemental_Blade_.28411.29|Elemental lore review (saved posts)]]

Latest revision as of 20:19, 13 January 2023

Elemental Blade (411)
Mnemonic [ELEMBLADE]
Base Duration 20 + (MnE ranks × 3) swings
Added Duration None
Span Solid Block
Offensive Magic - Weapon Enhancement - Enhancement  
Subtype Weapon Enhancement 
Weapon Enhancement Enchantment, Flares 
Enhancement +20 
Weapon Requirements Non-Scripted, Non-Flaring 
Availability Any normal weapon 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Blade (commonly referred to as "eblade") provides a plain weapon or runestaff with a +20 bonus to enchantment and one of 5 types of elemental flares: air, earth, fire, water, or lightning (see below for identification means).

Weapons and staves must be completely free of most item properties, including other flares and scripts (functional or non-functional). However, Elemental Blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus), and invar-based items (innate +2 bonus) at the base version of the spell. Weighting on a weapon will reduce the effectiveness of Elemental Blade, including reduction to the AS bonus, flare potency, and/or charges, and any weapon that assesses at heavy weighting or higher will not be able to be ebladed at all. Elemental Blade can be cast on blessed items.

Training in an Elemental Lore specific to a desired flare will allow a caster to eblade enchanted weapons. Furthermore, attuned casters receive the benefits of the flares always matching the caster's attunement (as opposed to receiving a random element with random attunement), and, when properly trained in the corresponding Elemental Lore of that attunement, the flare damage imposed receiving a minor boost to critical weighting.

Duration:

# of swings = 20 + (MnE ranks × 3)
Scroll or magical item:
# of swings = 20 + (applicable Arcane Symbols or MIU ranks × 1.5)

Charges will be depleted on both attacks and successful parries.

Element Identification

An ebladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.

Each element has an inherent damage type that can cause associated critical injuries. Casting Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>

Element Color Critical Damage type
Air White Vacuum
Earth Brown Impact/Vibration
Fire Red Fire
Water Blue Cold/Ice
Lightning Silver Lightning/Electric

Lore Benefit

Training in any Elemental Lore (only one lore is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be ebladed is based on a seed 3 summation per +1 of the enchant.

  • If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
  • If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
  • If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired and the weapon will receive a minor boost to the critical weighting from the flares.

For example, if a caster is fire attuned, but does not have appropriate training in Fire Lore, but does have a high number of Air Lore ranks, they will need to ATTUNE RANDOM, and the weapon will only accept lightning or air flares.

For casters attuned to lightning, it will use their Elemental Lore, Air or Water (which ever is higher) to calculate their respective lore ranks to determine the enchant bonus for which the spell may be used.

Appropriate Elemental Lore ranks 3 7 12 18 25 33 42 52 63 75
Enchant that can be ebladed +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Appropriate Elemental Lore ranks 88 102 117 133 150 168 187 207 228 250
Enchant that can be ebladed +11 +12 +13 +14 +15 +16 +17 +18 +19 +20

Use with Chromatic Circle (502)

Chromatic Circle (502) will cause targets to be surrounded by an element and training in an Elemental Lore will cause targets to incur a DS penalty to successive weapon attacks when the weapon's flare damage type matches the magic element surrounding the target AND the caster has ranks in that lore. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first (see Chromatic Circle spell page for full lore requirements). This use is of particular interest to war mages.

Alchemy Recipes

Some scintillating prismatic oil
Eastern version Western version
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered bright bluerock
  7. Infuse
  8. Chant Elemental Blade (411)
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered green starstone
  7. Infuse
  8. Chant Elemental Blade (411)
Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.

Resources