Phantasma: Difference between revisions

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(Log2 creature (attack, defense, description), defensive spells, armor AsG5, TDs, Treasure: glowing violet mote of essence, HP 240 correction)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture = Phantasma.jpg
| level = 42 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 42 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Phantasma <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = ?
| hitpoints = 240
| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Leather whip <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 217
{{creature ability|a barbed [[Leather whip|whip]]|+217 [[Attack strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| warding =
| BTA =
{{creature ability|[[Corrupt Essence (703)]]|+201 [[CS]]}}
| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Disintegrate (705)]]|+195 [[CS]]}}
| WDA = 201
{{creature ability|[[Pain (711)]]|+207 [[CS]]}}
| WD2 = Disintegrate (705)
{{creature ability|[[Curse (715)]]|+201 [[CS]]}}
| nobolt =
| WDB = 195
| WD3 = Pain (711)
| nomaneuver =
| ability =
| WDC = 207
| WD4 = Curse (715)
{{creature ability|Moan}}
| WDD = 201
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Moan<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 228
{{creature ability|[[Ranged]] |+216 [[Defensive strength|DS]]}}
| Ranged = 216
{{creature ability|[[Bolt]] |+222 [[Defensive strength|DS]]}}
| Bolt = 222
{{creature ability|[[Bard Base]] |+130 to +135 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 130 to 135
{{creature ability|[[Sorcerer Base]] |+160 to +185 [[Target defense|TD]]}}
| CleTD = 161
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+161 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 160 to 185
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 169
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 158
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD = ?
| DSP1 = Spirit Warding I (101) <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Spirit Defense (103)
| DSP3 = Spirit Warding II (107)
| DSP4 = Elemental Defense I (401)
| DSP5 = Elemental Defense II (406)
| DSP6 = Elemental Defense III (414)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = Yes
| other = [[Glowing violet mote of essence]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.
<pre{{log2|margin-right=26em}}>A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.</pre>


==Hunting strategies==
==Hunting strategies==
Line 66: Line 75:


Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.
Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.

They have an attack that can knock you down in offensive, stunned, and drain spirit:<br>

<pre{{log2|margin-right=26em}}>A phantasma's eyes flash a bright, ghostly blue as it stares deeply into your eyes!

An explosion of intense pain fills your mind, and you reel, captured by the phantasma's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse!
You feel drained!
</pre>


== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1335 Phantasma on Play.net bestiary]
* [https://en.wikipedia.org/wiki/Phantasma Phantasma on Wikipedia]


{{Nearlevel
{{Nearlevel

Latest revision as of 13:37, 28 October 2023

Phantasma
Phantasma.jpg
Level 42
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Castle Varunar
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Leather whip 217 AS
Warding Spells
Corrupt Essence (703) 201 CS
Disintegrate (705) 195 CS
Pain (711) 207 CS
Curse (715) 201 CS
Special Offensive Abilities
Moan
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 228
Ranged 216
Bolt 222
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 130 to 135
Cleric Base 161
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 160 to 185
Wizard Base ?
Minor Elemental 169
Major Elemental ?
Minor Spiritual 158
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glowing violet mote of essence
A barely visible spirit, the phantasma floats silently across the room.  Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer.  Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.

Hunting strategies

Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.

Other information

Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110).

Phantasmas can emit a "hollow moan" that dispels sanctuaries.

Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.

They have an attack that can knock you down in offensive, stunned, and drain spirit:

A phantasma's eyes flash a bright, ghostly blue as it stares deeply into your eyes!

An explosion of intense pain fills your mind, and you reel, captured by the phantasma's dreadful stare!  You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse!
You feel drained!

References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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