Phantasma: Difference between revisions
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(changed family to humanoid, removed outdated play.net bestiary link, added link to phantasma on Wikipedia) |
SPYRIDONM1 (talk | contribs) (Log2 creature (attack, defense, description), defensive spells, armor AsG5, TDs, Treasure: glowing violet mote of essence, HP 240 correction) |
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| picture = Phantasma.jpg |
| picture = Phantasma.jpg |
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| level = 42 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 42 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Leather whip <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 217 |
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{{creature ability|a barbed [[Leather whip|whip]]|+217 [[Attack strength|AS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| warding = |
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| BTA = |
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{{creature ability|[[Corrupt Essence (703)]]|+201 [[CS]]}} |
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| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Disintegrate (705)]]|+195 [[CS]]}} |
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| WDA = 201 |
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{{creature ability|[[Pain (711)]]|+207 [[CS]]}} |
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| WD2 = Disintegrate (705) |
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{{creature ability|[[Curse (715)]]|+201 [[CS]]}} |
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| WDB = 195 |
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| WD3 = Pain (711) |
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| nomaneuver = |
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| |
| WDC = 207 |
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| WD4 = Curse (715) |
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{{creature ability|Moan}} |
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| WDD = 201 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Moan<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 228 |
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{{creature ability|[[Ranged]] |+216 [[Defensive strength|DS]]}} |
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| Ranged = 216 |
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{{creature ability|[[Bolt]] |+222 [[Defensive strength|DS]]}} |
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| Bolt = 222 |
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{{creature ability|[[Bard Base]] |+130 to +135 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 130 to 135 |
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{{creature ability|[[Sorcerer Base]] |+160 to +185 [[Target defense|TD]]}} |
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| CleTD = 161 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |+161 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 160 to 185 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 169 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 158 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = Spirit Warding I (101) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| DSP2 = Spirit Defense (103) |
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| DSP3 = Spirit Warding II (107) |
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| DSP4 = Elemental Defense I (401) |
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| DSP5 = Elemental Defense II (406) |
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| DSP6 = Elemental Defense III (414) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glowing violet mote of essence]] |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past. |
<pre{{log2|margin-right=26em}}>A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death. |
Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death. |
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They have an attack that can knock you down in offensive, stunned, and drain spirit:<br> |
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<pre{{log2|margin-right=26em}}>A phantasma's eyes flash a bright, ghostly blue as it stares deeply into your eyes! |
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An explosion of intense pain fills your mind, and you reel, captured by the phantasma's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse! |
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You feel drained! |
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</pre> |
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== References == |
== References == |
Latest revision as of 13:37, 28 October 2023
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.
Hunting strategies
Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.
Other information
Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110).
Phantasmas can emit a "hollow moan" that dispels sanctuaries.
Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.
They have an attack that can knock you down in offensive, stunned, and drain spirit:
A phantasma's eyes flash a bright, ghostly blue as it stares deeply into your eyes! An explosion of intense pain fills your mind, and you reel, captured by the phantasma's dreadful stare! You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse! You feel drained!
References
Near-level creatures - edit | ||||||||||
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