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Farlook: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| bolt = |
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{{creature ability|[[Major Shock (910)]]|+347 [[Attack Strength|AS]]}} |
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{{creature ability|[[Hand of Tonis (505)]]|+347 [[Attack Strength|AS]]}} |
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| maneuver = |
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{{creature ability|[[Call Wind (912)]]}} |
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{{creature ability|[[Sandstorm (914)]]}} |
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{{creature ability|[[Boil Earth (917)]]}} |
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{{creature ability|[[Elemental Wave (410)]]}} |
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{{creature ability|Mote}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{creature ability|[[Melee]] | |
{{creature ability|[[Melee]] |+220 [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+288 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] | |
{{creature ability|[[Minor Spiritual]] |+317 [[Target defense|TD]]}} |
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| noability = |
| noability = |
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==Other information== |
==Other information== |
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An example of a farlook's mote: |
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<div {{log}}> |
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A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward!<br> |
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<br> |
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You leap to the side as you try to avoid the effulgent volley!<br> |
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What agility! What grace! A flickering ball of electricity passes harmlessly by you!<br> |
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Roundtime: 3 sec. |
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</div> |
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== References == |
== References == |
Revision as of 00:50, 9 June 2007
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Torrents of spiritual magic dance around the farlook in a vivid display of black and white wisps. A soft liquid membrane is covered with a thickened skin that covers three-fourths of sphere-shape. A large, iris takes up the remaining quarter, which can be protected by a folded layer of skin just just above it. A sick goo constantly drips from the severed nerve ending jutting out of the back of the farlook. Crimson energy ripples emanate from the bottom of the farlook, causing it to bob up and down a few inches off the ground.[1]
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a farlook's mote:
A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward!
You leap to the side as you try to avoid the effulgent volley!
What agility! What grace! A flickering ball of electricity passes harmlessly by you!
Roundtime: 3 sec.
References
Near-level creatures - edit | ||||||||||
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