Corpulent kresh ravager: Difference between revisions
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| picture = |
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| level = 106 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 106 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Kiramon <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Insect <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 750 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Keening Cry |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| AB2 = Acid Blood |
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| AB3 = Giant Fall |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 8N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Hugely bloated, the abdomen of the kresh ravager is fleshy and sickly white-yellow. It jiggles as the ravager skitters around on undersized legs that, while thin and short, appear to possess enough strength to support the ticklike monstrosity's great bulk. By contrast, the ravager's forelegs are powerful and armored in a glittering substance that resembles diamond. Comically undersized mandibles frame its small mouth, which constantly drips an unsavory yellow-green ichor.</pre> |
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<pre{{log2|margin-right=26em}}><!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Kresh ravagers are large, high-health enemies with many dangerous characteristics and abilities, making them both difficult to remove and dangerous to ignore. |
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{{addmetext}} <!-- Remove when adding to section --> |
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Kresh have acid blood retaliation, meaning that criticals not from AS/DS resolution have a chance to splash acid blood on random players in the area as an SMR attack, causing natural acid damage if struck. This makes many spell-based approaches to killing them hazardous, as you may generate multiple SMR retaliation attacks in the course of killing them. |
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Kresh are also gigantic and can fall on you when knocked down as an SMR attack. The same attack can trigger both acid blood and giant fall retaliation. |
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Kresh can emit a keening cry as an SSR attack which causes roundtime and a disruption critical if it hits and can strike all players in the room This attack is used often, but can be countered with a Kroderine Soul's Absorb Magic ability. |
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==Other Information== |
==Other Information== |
Latest revision as of 09:05, 12 July 2024
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Hugely bloated, the abdomen of the kresh ravager is fleshy and sickly white-yellow. It jiggles as the ravager skitters around on undersized legs that, while thin and short, appear to possess enough strength to support the ticklike monstrosity's great bulk. By contrast, the ravager's forelegs are powerful and armored in a glittering substance that resembles diamond. Comically undersized mandibles frame its small mouth, which constantly drips an unsavory yellow-green ichor.
Hunting Strategies
Kresh ravagers are large, high-health enemies with many dangerous characteristics and abilities, making them both difficult to remove and dangerous to ignore.
Kresh have acid blood retaliation, meaning that criticals not from AS/DS resolution have a chance to splash acid blood on random players in the area as an SMR attack, causing natural acid damage if struck. This makes many spell-based approaches to killing them hazardous, as you may generate multiple SMR retaliation attacks in the course of killing them.
Kresh are also gigantic and can fall on you when knocked down as an SMR attack. The same attack can trigger both acid blood and giant fall retaliation.
Kresh can emit a keening cry as an SSR attack which causes roundtime and a disruption critical if it hits and can strike all players in the room This attack is used often, but can be countered with a Kroderine Soul's Absorb Magic ability.
Other Information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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