Translucent kiramon strandweaver: Difference between revisions

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| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 325
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
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| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Empathic Focus (1109) <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Strength of Will (1119)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
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{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Glistening as if moist, the carapace of the kiramon strandweaver is ghost-pale and translucent in places, revealing pulsating organs and fluid-filled sacs quivering beneath. The strandweaver is around the size of a halfling, her undersized body supported by six segmented legs. Her abdomen tapers toward a pair of spinnerets aglisten with prismatic threads of spent webbing.</pre>
<pre{{log2|margin-right=26em}}><!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>


==Hunting Strategies==
==Hunting Strategies==
Strandweavers are quite formidable, appearing only on the second and third levels of The Hive. They are well versed with the ethereal nature of mana, and can quickly heal themselves and nearby enemies. Perhaps their most fearsome ability is their webbing, as being webbed will trigger stalkers' "On The Hunt" ability -- you can ''very quickly'' find yourself surrounded by stalkers who will use this opportunity to snap your neck. Preventing them from using webs is paramount.
{{addmetext}} <!-- Remove when adding to section -->


==Other Information==
==Other Information==

Latest revision as of 10:21, 16 July 2024

Translucent kiramon strandweaver
Level 110
Family Kiramon family creatures
Body Type Insect
Area(s) Found The Hive
BCS Yes
HP 325
Speed
Attack Attributes
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Empathic Focus (1109)
Strength of Will (1119)
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems yes
Magic Items ?
Skin a pallid strandweaver spinnere
Other ?
Glistening as if moist, the carapace of the kiramon strandweaver is ghost-pale and translucent in places, revealing pulsating organs and fluid-filled sacs quivering beneath.  The strandweaver is around the size of a halfling, her undersized body supported by six segmented legs. Her abdomen tapers toward a pair of spinnerets aglisten with prismatic threads of spent webbing.

Hunting Strategies

Strandweavers are quite formidable, appearing only on the second and third levels of The Hive. They are well versed with the ethereal nature of mana, and can quickly heal themselves and nearby enemies. Perhaps their most fearsome ability is their webbing, as being webbed will trigger stalkers' "On The Hunt" ability -- you can very quickly find yourself surrounded by stalkers who will use this opportunity to snap your neck. Preventing them from using webs is paramount.

Other Information

This section has not been added yet; please add to it now!


Near-level creatures - edit
Level 108 Level 109


Level 110


Level 111


Level 112


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