Magna vereri: Difference between revisions
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321FLAPTIME (talk | contribs) (Adjusting hunting strategies to remove some questionable advice! Also removing empty AG tasks section.) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 8N |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 320 (in offensive) |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 319 (in offensive) |
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| UDF = |
| UDF = |
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| BarTD = |
| BarTD = 290 |
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| CleTD = 290-301 |
| CleTD = 290-301 |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = |
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| MjSTD = |
| MjSTD = 254 |
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| MnSTD = |
| MnSTD = 269 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = None |
| skin = None |
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==Hunting strategies== |
==Hunting strategies== |
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Magna vereri use tackle frequently, so they should be treated as being nearly as dangerous as the enemies that cast [[Spike Thorn (616)]] and [[Earthen Fury (917)]]. Being prone when hit with either is extremely dangerous. |
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The Vereri like to use tackle often, sometimes back to back to back. However their attack is a claw attack, if you have the DS and are warding it may be easier to stay prone and ward them rather than standing up and risking stuns or RT lock from continuous tackles. If you do stay prone be mindful of the other creatures lurking about. |
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==Adventurer's Guild Tasks== |
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==Other information== |
==Other information== |
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The magna vereri have a mana, health, or spirit drain ability that is based on a warding roll. |
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<pre{{log2}}>With a lustful look in her glowing white eyes, a voluptuous magna vereri stretches a delicate hand out toward you and beckons with one finger. |
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CS: +310 - TD: +242 + CvA: -3 + d100: +67 - -5 == +137 |
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Warding failed! |
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A dizzying draining sensation heralds a surge of pale blue light that wells up beneath the flesh of your chest, erupting outward as a glowing sapphire ember that races toward the vereri. The sliver loses hue, but not brilliance, as it merges with the vereri's aura.</pre> |
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Magna vereri are voluptuous until stunned. Then this happens: |
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<pre{{log2}}>The lovely illusion enshrouding the magna vereri shatters like a mirror, breaking into shards of magic that fizzle away with a smell like burning roses. The vereri raises twisted hands to conceal her ruined features, screeching in horror at the reality of her twisted state! |
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Unearthly white light flares from a horrific magna vereri's eyes as she shakes off the stun!</pre> |
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Magna vereri will always shake off the stun, so attack them hard, fast, and often. |
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== |
==See also== |
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*[[/saved_posts|Saved posts]] |
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"Nedum vereri" is Latin, and it has a double meaning. "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?parola=nedum Nedum]" is a conjunction meaning both "still less" and "much more", while "vereri," the passive infinitive form of "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VEREOR100 vereor]," means "to be revered/respected" or "to be feared." Thus, their name means both "still less to be respected" (alluding to their mysterious fall from grace as priestesses) and "much more to be feared." Their scripted messaging plays off the second meaning, with the priestesses soothing and calming you, saying you have no reason to fear them, yet they can transform into a grotesque form that causes you to bolt in terror, and when they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight. |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 10:20, 9 September 2024
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A horrific magna vereri is the animated corpse of a woman, twisted into a perverse parody of beauty. Glowing white eyes glare out of a face whose cheeks are rouged with streaks of blood, and the lips are bloated and red around needle-like teeth. The obscene curvature of her body is at odds with her skeletal limbs, which are little more than bones clad in pale blue-grey corpseflesh. The vereri's movements are jerky and uneven as she totters around, driven by feral rage.
Hunting strategies
Magna vereri use tackle frequently, so they should be treated as being nearly as dangerous as the enemies that cast Spike Thorn (616) and Earthen Fury (917). Being prone when hit with either is extremely dangerous.
Other information
The magna vereri have a mana, health, or spirit drain ability that is based on a warding roll.
With a lustful look in her glowing white eyes, a voluptuous magna vereri stretches a delicate hand out toward you and beckons with one finger. CS: +310 - TD: +242 + CvA: -3 + d100: +67 - -5 == +137 Warding failed! A dizzying draining sensation heralds a surge of pale blue light that wells up beneath the flesh of your chest, erupting outward as a glowing sapphire ember that races toward the vereri. The sliver loses hue, but not brilliance, as it merges with the vereri's aura.
Magna vereri are voluptuous until stunned. Then this happens:
The lovely illusion enshrouding the magna vereri shatters like a mirror, breaking into shards of magic that fizzle away with a smell like burning roses. The vereri raises twisted hands to conceal her ruined features, screeching in horror at the reality of her twisted state! Unearthly white light flares from a horrific magna vereri's eyes as she shakes off the stun!
Magna vereri will always shake off the stun, so attack them hard, fast, and often.
See also
Near-level creatures - edit | ||||||||||
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