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Greater orc: Difference between revisions
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| body = |
| body = |
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| attacks = Brawls and Weapons. |
| attacks = Brawls and Weapons. |
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| area = [[Wehnimer's Environs]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[The Citadel]]<br> |
| area = [[Wehnimer's Environs]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[The Citadel]]<br>[[Zeltoph]]<br/> |
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| undead = No |
| undead = No |
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| bcs = |
| bcs = Yes |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{creature ability|Spear|+126 [[AS]]}} |
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| nobolt = |
| nobolt = |
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| nowarding = |
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| nomaneuver = |
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| noability = |
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}} |
}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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==Hunting strategies== |
==Hunting strategies== |
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Greater orcs in the [[Zeltoph]] do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to [[urgh]]s) tend to wield spears. |
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==Other information== |
==Other information== |
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Orcs occasionally exhibit some odd idle behavior, some of which includes falling to its knees in terror, as well collapsing to the ground. These effects do not stun the orcs, and they will usually stand up immediately afterward. |
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== References == |
== References == |
Revision as of 03:32, 1 August 2008
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Taller than a human and of substantially heavier build, the greater orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore.[1]
Hunting strategies
Greater orcs in the Zeltoph do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to urghs) tend to wield spears.
Other information
Orcs occasionally exhibit some odd idle behavior, some of which includes falling to its knees in terror, as well collapsing to the ground. These effects do not stun the orcs, and they will usually stand up immediately afterward.
References
Near-level creatures - edit | ||||||||||
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