Horned vor'taz: Difference between revisions

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{{Creature ability|Charge|+290 to +296 [[Attack strength|AS]]}}
{{Creature ability|Charge|+290 to +296 [[Attack strength|AS]]}}
| nobolt =
| nobolt =
| nowarding =
| maneuver =
| maneuver =
{{Creature ability|[[Tangle Weed (610)]]}}
{{Creature ability|[[Tangle Weed (610)]]}}

Revision as of 20:53, 24 February 2009

Horned vor'taz
Picture
Level 48
Family vor'taz family creatures
Body Type Biped
Undead No
Areas Found Gyldemar Forest
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Charge +290 to +296 AS
Maneuver Attacks
Tangle Weed (610)
Call Swarm (615)
Sun Burst (609) (unfocused)
Offensive Spells & Abilities
Spirit Strike (117)
Defense Attributes
Melee <N/A> DS
Ranged +165 DS
Bolt <N/A> DS
Bard Base +160 to +183 TD
Ranger Base +166 TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Defensive Spells & Abilities
Natural Colors (601)
Phoen's Strength (606)
Self Control (613)
Spirit Defense (103)
Immunities
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a vor'taz horn
a shiny vor'taz horn
Other ?

The horned vor'taz inhabits the northern sections of Gyldemar Road, north of Sylvarraend, although they are typically on the bottom of the cliff where the lesser and greater faeroth reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff.

His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.[1]

Hunting strategies

  • A vor'taz cannot use its primary attack, a charge, without a leg. Although, they are still capable of casting spells.
  • To eliminate a vor'taz's spell casting ability, simply remove the right arm.
  • Vor'taz often walk around with Spirit Strike (117) cast upon themselves. Be careful of their first attack.
  • Vor'taz spells are all nature-based. Having a ranger imbue armor with resistance to nature will help against some of their spells.

Other information

  • Vor'taz are immune to attacks made with non-magical weapons.
  • Typical vor'taz horns are normal skins, while shiny vor'taz horns are imbeddable.
  • The vor'taz are very hard to skin.
  • Vor'taz are good subjects for rogues training in subdue or cheapshots.

References

  1. Bestiary, on play.net
Near-level creatures - edit
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