Night mare: Difference between revisions
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{{Creature ability|[[Pain (711)]]|+220 [[Casting strength|CS]]}} |
{{Creature ability|[[Pain (711)]]|+220 [[Casting strength|CS]]}} |
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{{Creature ability|[[Elemental Dispel]]}} |
{{Creature ability|[[Elemental Dispel (417)]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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{{creature ability|[[Spirit Defense (103)]]}} |
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{{creature ability|[[Spirit Warding II (107)]]}} |
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{{creature ability|[[Lesser Shroud (120)]]}} |
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{{Creature treasure |
{{Creature treasure |
Revision as of 16:49, 21 August 2008
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Eyes glowing green with the hatred of the dead, the night mare's stare bores right through you. A magnificently beautiful equine, the night mare seems to be bathed in a deep green glow that tosses roiling shadows across her coat. Upon closer inspection, shadows can be seen that roil and crawl across its coat much like the nightmares that keep many awake at night. It is said that gazing upon a nightmare for too long will induce waking nightmares that are difficult to shake off.[1]
Hunting strategies
Keep a spell prepped to avoid being debuffed.
Other information
Beware the gas clouds from steeds in this hunting area.
References
Near-level creatures - edit | ||||||||||
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