Phantasma: Difference between revisions
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{{creature ability|[[Corrupt Essence (703)]]|+201 [[CS]]}} |
{{creature ability|[[Corrupt Essence (703)]]|+201 [[CS]]}} |
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{{creature ability|[[Disintegrate (705)]]|+195 [[CS]]}} |
{{creature ability|[[Disintegrate (705)]]|+195 [[CS]]}} |
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{{creature ability|[[Pain (711)]]|+ |
{{creature ability|[[Pain (711)]]|+207 [[CS]]}} |
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}} |
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{{Creature defense attributes |
{{Creature defense attributes |
Revision as of 18:45, 21 August 2008
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.[1]
Hunting strategies
Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.
Other information
Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110) and some additional damage caused by throws in Voln fu.
References
Near-level creatures - edit | ||||||||||
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