Phantasma: Difference between revisions
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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{{Creature treasure |
{{Creature treasure |
Revision as of 00:57, 4 March 2009
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.[1]
Hunting strategies
Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.
Other information
Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110) and some additional damage caused by throws in Voln fu.
Phantasmas can emit a "hollow moan" that dispels sanctuaries.
References
Near-level creatures - edit | ||||||||||
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