Shelfae chieftain: Difference between revisions

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Revision as of 13:37, 31 December 2014

Shelfae chieftain
Picture
Level 11
Family shelfae family creatures
Body Type Hybrid Reptilian
Undead No
Areas Found Marshtown
Coastal Cliffs
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Halberd +130 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +36 to +46 DS
Ranged +6 DS
Bolt <N/A> DS
Bard Base +33 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base +33 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +33 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a shelfae crest
Other No


Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.[1]

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 9 Level 10 Level 11 Level 12 Level 13
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