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[[Category: Professions]]
[[Category: Professions]]


'''Sorcerers''' are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[circle]] of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes.
A Sorcerer is referred to as a [[pure]] spell caster. This means that they have access to three spell lists, and that they are expected to train in [[Spell Research]] at least twice per level. Hybrids in [[Spiritual]] and [[Elemental]] magic, sorcerers are masters of destruction, focusing heavily on combat-oriented magic. As development continues, [[Sorcery]] increasingly has more utility spells to offer as well.


===Some Professional highlights:===
=== Related Essays ===


* [[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]]
*[[Minor Summoning (725)]]
* [[On the Nature of Sorcery (essay)|On the Nature of Sorcery]]
Sorcerers can summon small demonic entities that, among other things, can hold mana, hold coins, prevent the casting of the [[Minor Sanctuary (213)]] spell, find hidden and invisible people, and guard the summoner's pockets from thieves.
* [[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]]


== Relevant Statistics ==
*[[Animate Dead (730)]]
Sorcerers also have the ability to animate the dead corpses of their fallen foes. These corpses will attack for the sorcerer, utilizing spells and abilities that they knew in life.


== Relevant Skills ==
*[[Scroll Infusion (714)]]
Sorcerers have the ability to unlock and recharge scrolls with the [[Scroll Infusion (714)]] spell. This allows scrolls to be used many more times than would be normally possible, granting a level of versatility to the profession that is almost unknown in other magical professions.


== Spell and Ability Highlights ==
*[[Curse (715)]]
Sorcerers have the ability to cast various curses on foes as well as items. Cursed items, when stolen, will impart their curse on the unlucky thief who has their hand caught in the sorcerer's pouches.


* [[Sacrifice]]
*[[Cloak of Shadows (712)]]
Turn the [[spirit|life force]] of your [[creature|enemies]] into usable [[mana]].
Sorcerers have access to a defensive spell that can strike out against their attackers when the sorcerer has been stunned. This defensive spell can turn the tides of a battle gone wrong quickly in the sorcerer's favor.


* [[Illusions]]
===Pages Which Are Also Sorcery Related===
A [[guild skill]] teaching visual manipulation of essence.
*[[Sorcerous Lore, Necromancy]]

*[[Sorcerous Lore, Demonology]]
*[[Maximum Animatable Level]]
* [[Cloak of Shadows (712)]]
A standard defensive spell with the ability to retailiate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer's favor.
*[[Runestone]]s

*[[Scroll]]s
* [[Scroll Infusion (714)]]
*[[Alchemy]]
The unique ability to unlock and [[recharge]] [[scroll]]s. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by [[Wizard|other magical professions]].
*[[Troll]]s

* [[Curse (715)]]
Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched.

* [[Implosion (720)]]
One of the most destructive magics known to all of [[Elanthia]], a miniature [http://en.wikipedia.org/wiki/Gravitational_singularity singularity] is created, causing widespread destruction and a general sucking effect.

* [[Minor Summoning (725)]]
Historically, the art of [[demonic summoning|summoning]] [[demon|extraplanar creatures]] is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of [[minor demon]]s which can perform a myriad of utility functions for their master.

* [[Animate Dead (730)]]
Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of [[undead]] creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one's [[creature|foes]] for attack or utility purposes, as well as fallen [[character|comrades]] to expedite rescues.

* [[Planar Shift (740)]]
By [[SENSE (verb)|sensing]] the surrounding flows and recording their unique pattern into a [[Rune book|book]], a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective [[rune]]s and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately [[teleport|transport]] a traveller great distances.

Revision as of 07:31, 11 March 2006

Sorcerer
Type Elemental/Spiritual Pure
Spell Circles Minor Elemental, Minor Spiritual, Sorcerer Base
Prime Requisites {{{prime}}}
Mana Statistics {{{mana}}}
Physical Skills
Skill Cost Ranks
Two Weapon Combat - -
Armor Use - -
Shield Use - -
Combat Maneuvers - -
Edged Weapons - -
Blunt Weapons - -
Two-Handed Weapons - -
Ranged Weapons - -
Thrown Weapons - -
Polearm Weapons - -
Brawling - -
Ambush - -
Multi Opponent Combat - -
Physical Fitness - -
Dodging - -
Magical Skills
Skill Cost Ranks
Arcane Symbols - -
Magic Item Use - -
Spell Aiming - -
Harness Power - -
Elemental Mana Control - -
Mental Mana Control - -
Spirit Mana Control - -
Spell Research - -
Elemental Lore - -
Spiritual Lore - -
Sorcerous Lore - -
Mental Lore - -
General Skills
Skill Cost Ranks
Survival - -
Disarming Traps - -
Picking Locks - -
Stalking and Hiding - -
Perception - -
Climbing - -
Swimming - -
First Aid - -
Trading - -
Pickpocketing - -

Sorcerers are pure spell casters affluent in both elemental and spiritual magic. They also possess knowledge of an ancient, arcane circle of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are Demonology and Necromancy, though it also commands the manipulation of essence and a number of illusions. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on combat-oriented magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes.

Related Essays

Relevant Statistics

Relevant Skills

Spell and Ability Highlights

Turn the life force of your enemies into usable mana.

A guild skill teaching visual manipulation of essence.

A standard defensive spell with the ability to retailiate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer's favor.

The unique ability to unlock and recharge scrolls. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by other magical professions.

Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched.

One of the most destructive magics known to all of Elanthia, a miniature singularity is created, causing widespread destruction and a general sucking effect.

Historically, the art of summoning extraplanar creatures is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of minor demons which can perform a myriad of utility functions for their master.

Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of undead creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one's foes for attack or utility purposes, as well as fallen comrades to expedite rescues.

By sensing the surrounding flows and recording their unique pattern into a book, a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective runes and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately transport a traveller great distances.