Sorcerer: Difference between revisions
m (more to come) |
m (category realignment) |
||
Line 6: | Line 6: | ||
[[Category: Professions]] |
[[Category: Professions]] |
||
[[Category: Sorcerer]] |
|||
'''Sorcerers''' are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[circle]] of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes. |
'''Sorcerers''' are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[circle]] of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes. |
Revision as of 04:08, 27 March 2006
| ||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Sorcerers are pure spell casters affluent in both elemental and spiritual magic. They also possess knowledge of an ancient, arcane circle of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are Demonology and Necromancy, though it also commands the manipulation of essence and a number of illusions. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on combat-oriented magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes.
Related Essays
Relevant Statistics
Relevant Skills
Spell and Ability Highlights
Turn the life force of your enemies into usable mana.
A guild skill teaching visual manipulation of essence.
A standard defensive spell with the ability to retailiate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer's favor.
The unique ability to unlock and recharge scrolls. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by other magical professions.
Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched.
One of the most destructive magics known to all of Elanthia, a miniature singularity is created, causing widespread destruction and a general sucking effect.
Historically, the art of summoning extraplanar creatures is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of minor demons which can perform a myriad of utility functions for their master.
Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of undead creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one's foes for attack or utility purposes, as well as fallen comrades to expedite rescues.
By sensing the surrounding flows and recording their unique pattern into a book, a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective runes and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately transport a traveller great distances.