Casting strength: Difference between revisions
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(Added a max-CS section since people ask about it often.) |
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*[[Spiritual focus crystal]] |
*[[Spiritual focus crystal]] |
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== |
== Maximum CS == |
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This section lists the maximum CS that can be reached by a level 100 character before racial or other bonuses. The listed spell ranks are not necessarily the only configuration that achieves each result. |
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=== Cleric === |
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Clerics can reach '''508''' Cleric Base CS with: |
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*167 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual |
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=== Empath === |
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Empaths can reach '''508''' Empath Base CS with: |
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*167 Empath Base, 67 Minor Spiritual, 67 Major Spiritual |
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=== Sorcerer === |
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Sorcerers can reach '''533''' Sorcerer Base CS with: |
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*166 Sorcerer Base, 97 Minor Elemental, 40 Minor Spirit, and [[Elemental Targeting (425)]] |
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=== Wizard === |
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Wizards can reach '''554''' Major Elemental CS with: |
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*157 Major Elemental, 73 Wizard Base, 73 Minor Elemental, and [[Elemental Targeting (425)]] |
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== External Links == |
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To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator. |
To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator. |
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*[http://gs4tools.appspot.com/cscalc/ Syphaer's CS Calculator] - Calculate CS with specified spell ranks |
*[http://gs4tools.appspot.com/cscalc/ Syphaer's CS Calculator] - Calculate CS with specified spell ranks |
Revision as of 22:56, 7 April 2015
Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.
The factors that determine a character's CS include, level, spell ranks known and relevant stat bonus/es. Additionally, there are magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.
Formula
+ round(Primary Circle bonus)
+ ceiling(Secondary Circle A bonus)
+ ceiling(Secondary Circle B bonus)
+ round(Stat bonus)
round = standard >= .5 round up, < .5 round down.
ceiling = always round up
Primary Circle Bonus
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting Mana Disruption (702) would use ranks known in the Sorcerer Base circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a Cleric Base spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, MnE and MnS) become secondary circles.
- Ranks up to level = 1
- Ranks 1-20 above level = 0.75
- Ranks 21-60 above level = 0.5
- Ranks 61-100 above level = 0.25
- Ranks 101-? above level = 0.125
Primary Circle Bonus Example
A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.
Secondary Circle Bonus
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting Mana Disruption (702) would use spell ranks known in the Minor Elemental and Minor Spiritual circles to calculate the secondary spell circle bonuses. If the sorcerer is casting Elemental Strike (415) then the secondary circle bonus calculations would use ranks known in the Sorcerer Base and Minor Spiritual circles. For professions, such as rangers, bards, paladins, rogues and warriors that are limited to training in only two spell circles, there is just one secondary circle bonus.
- Ranks up to 2/3 level = 0.333
- Ranks above 2/3 level up to level = 0.1
- Ranks above level = 0.05
Secondary Circle Bonus Example
A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.
Stat Bonus
Stat bonus is the value appearing after the stat when the INFO command is entered.
- Use the Aura stat bonus for the following spell circles:
- Use the Wisdom stat bonus for the following spell circles:
- Use the average of Aura and Wisdom stat bonuses (round up) for:
- Use the Logic stat bonus for the following spell circle:
- Use the average of Influence and Logic stat bonuses (round up) for the following spell circle:
- Major Mental - Not yet implemented
- Use the average of Discipline and Logic stat bonuses (round up) for the following spell circle:
- Savant Base - Not yet implemented
CS Calculation Example
'Mentok' is a level 60 sorcerer. He has 80 sorcerer base ranks, 30 minor elemental ranks, and 20 minor spiritual ranks with a 30 AURA bonus and a 25 WISDOM bonus.
- Level x 3 = 180
- 60 Sorcerer Base ranks @ 1.0 + 20 ranks @ 0.75 = 75
- 30 Minor Elemental ranks @ 0.333 = 10
- 20 Minor Spiritual ranks @ 0.333 = 7
- (30 AUR bonus + 25 WIS bonus)/2 = 28
Mentok's sorcerer circle CS = 300
Items and spells to boost CS
Maximum CS
This section lists the maximum CS that can be reached by a level 100 character before racial or other bonuses. The listed spell ranks are not necessarily the only configuration that achieves each result.
Cleric
Clerics can reach 508 Cleric Base CS with:
- 167 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual
Empath
Empaths can reach 508 Empath Base CS with:
- 167 Empath Base, 67 Minor Spiritual, 67 Major Spiritual
Sorcerer
Sorcerers can reach 533 Sorcerer Base CS with:
- 166 Sorcerer Base, 97 Minor Elemental, 40 Minor Spirit, and Elemental Targeting (425)
Wizard
Wizards can reach 554 Major Elemental CS with:
- 157 Major Elemental, 73 Wizard Base, 73 Minor Elemental, and Elemental Targeting (425)
External Links
To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator.
- Syphaer's CS Calculator - Calculate CS with specified spell ranks
- Syphaer's CS Optimizer - Calculate optimized spell ranks for highest CS