Huge air elemental: Difference between revisions
Jump to navigation
Jump to search
m (Minor updates.) |
m (Added a few attributes.) |
||
Line 7: | Line 7: | ||
| undead = No |
| undead = No |
||
| bcs = <Not Known> |
| bcs = <Not Known> |
||
| asg = 10 ([[natural armor|natural]]) |
|||
}} |
}} |
||
{{Creature attack attributes |
{{Creature attack attributes |
||
Line 16: | Line 17: | ||
| maneuver = |
| maneuver = |
||
{{creature ability|[[Elemental Wave (410)]]}} |
{{creature ability|[[Elemental Wave (410)]]}} |
||
⚫ | |||
{{creature ability|[[Call Wind (912)]]}} |
{{creature ability|[[Call Wind (912)]]}} |
||
{{creature ability|[[Wind blast]]}} |
{{creature ability|[[Wind blast]]}} |
||
| noability = |
|||
}} |
}} |
||
{{Creature defense attributes |
{{Creature defense attributes |
||
| defense = |
| defense = |
||
⚫ | |||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
||
Line 41: | Line 43: | ||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = no |
||
| gems = |
| gems = yes |
||
| magic items = |
| magic items = no |
||
| boxes = |
| boxes = no |
||
| skin = |
| skin = no |
||
| other = |
| other = [[essence of air]] |
||
| noskinvalue = |
| noskinvalue = |
||
}} |
}} |
||
Line 55: | Line 57: | ||
== Hunting strategies == |
== Hunting strategies == |
||
Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver. |
|||
⚫ | |||
⚫ | |||
== Other information == |
== Other information == |
||
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to [[unbalance critical table|unbalancing]]. |
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to [[unbalance critical table|unbalancing]]. |
||
They attack very quickly, about once every 2 seconds. |
|||
Physical and bolt attacks against them sometimes pass through harmlessly: |
Physical and bolt attacks against them sometimes pass through harmlessly: |
Revision as of 12:26, 12 May 2015
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
|
The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.
Hunting strategies
Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.
They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.
Other information
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.
Physical and bolt attacks against them sometimes pass through harmlessly:
- Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
This article is a Stub. You can help GSWiki by expanding it. |