Smite/Bane (302): Difference between revisions
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The nature of this spell is dependent upon the deity the caster worships. Generally speaking [[Cleric]]s [[ |
The nature of this spell is dependent upon the deity the caster worships. Generally speaking [[Cleric]]s [[CONVERT (verb)|converted]] to a [[Liabo]] [[Arkati]] (except [[Charl]]) receive '''Smite''', and Clerics converted to a [[Lornon]] deity (except [[Fash'lo'nae]]) will receive '''Bane'''. Both are [[warding]] spells which have a base [[mana]] cost of 2. |
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:''Specifically, on the [[CONVERT (verb)]] list, choices 1 to 39 are Smite, and choices 50-74 are Bane. Clerics who have not yet chosen a deity via CONVERT can use a default version of Smite that only works on undead, and will receive the full version of Smite or Bane after converting.'' |
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Smite/Bane does [[damage]] to the target in two [[damage cycle|cycles]]. This cycle's damage has a maximum of 45 for a non-infused cast. The second cycle induces a [[Plasma Critical Table|plasma]] [[flare]], which at higher successes can be fatal. |
Smite/Bane does [[damage]] to the target in two [[damage cycle|cycles]]. This cycle's damage has a maximum of 45 for a non-infused cast. The second cycle induces a [[Plasma Critical Table|plasma]] [[flare]], which at higher successes can be fatal. |
Revision as of 13:33, 17 July 2015
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The nature of this spell is dependent upon the deity the caster worships. Generally speaking Clerics converted to a Liabo Arkati (except Charl) receive Smite, and Clerics converted to a Lornon deity (except Fash'lo'nae) will receive Bane. Both are warding spells which have a base mana cost of 2.
- Specifically, on the CONVERT (verb) list, choices 1 to 39 are Smite, and choices 50-74 are Bane. Clerics who have not yet chosen a deity via CONVERT can use a default version of Smite that only works on undead, and will receive the full version of Smite or Bane after converting.
Smite/Bane does damage to the target in two cycles. This cycle's damage has a maximum of 45 for a non-infused cast. The second cycle induces a plasma flare, which at higher successes can be fatal.
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.
Training in Spiritual Lore, Religion increases the damage done. This skill also increases the chance of infusion. Infusing slightly increases the damage during the first cycle. Currently infusion costs no mana. Increased training in Spiritual Lore, Religion will add to the chance of infusing (roughly Spiritual Lore, Religion skill divided by 10).
There is also a small (5%) chance of instantly killing the target when this spell is used. Channeling need not be used to gain this benefit.
Smite is more effective against undead targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless.
Endroll Bonuses with Channel Command
STANCE | |||||
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One Open Hand | |||||
Two Open Hands |
Smite/Bane Messaging
The following messaging with corresponding endrolls is based on CASTing or CHANNELing with no open hand. The endroll/messaging relationship changes when phantom endrolls are added to the attack. For example, channeling from guarded adds five phantom endrolls. These additional endrolls will change the endroll/messaging relationship. The smite messaging corresponding to a +101 endroll will shift from 'Tiny filaments of blue-white energy' to 'A scintilla of blue-white energy'.
Smite Damage Messaging
Endroll | Message |
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Tiny filaments of blue-white energy pierce a <target>, lightly agitating a <target>'s skin. | |
A scintilla of blue-white energy slightly agitates a <target>. | |
Small globes of blue-white energy crash into a <target>, causing small bruises to form. | |
Prismatic shards of blue-white energy shatter against a <target>, inflicting moderate wounds. | |
A pinpoint of blue-white energy traces its way along a <target>'s skin, leaving a blackened line in its wake. | |
A cascade of blue-white energy waves buffets a <target>. | |
An explosion of blue-white energy near a <target> consumes the surrounding area with a blinding light. | |
Multiple rays of blue-white energy ignite several patches of a <target>'s skin in a blaze of energy. | |
Large wisps of blue-white energy lash out at a <target>, cauterizing the impact marks on the skin in an instant. | |
A massive beam of blue-white energy engulfs a <target> in a luminous column of light! |
Smite Instant Death Messaging
Smite Infusion Messaging
Bane Damage Messaging
Endroll | Message |
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The violet haze lightly swirls around the <target>, inducing light wounds upon a <target>'s skin. | |
The violet haze softly swirls around the <target>, causing tiny abrasions upon a <target>'s skin. | |
The violet haze slowly swirls around the <target>, inducing temperate wounds upon a <target>'s skin. | |
The violet haze steadily swirls around the <target>, discoloring patches on a <target>'s skin that came in direct contact with the haze. | |
The violet haze eddies and swirls around the <target>, lashing out at a <target>'s skin with ethereal tendrils. | |
The violet haze quickly swirls around the <target>, and the velocity causes large pieces of a <target>'s skin to peel off. | |
The violet haze rapidly swirls around the <target>, sparking with pockets of chaotic, plasma energy. | |
The violet haze furiously swirls around the <target>, striking at a <target> with small flashes of plasma. | |
The violet haze violently swirls around the <target>, scorching the skin of a <target>. | |
The violet haze chaotically swirls around the <target>, the tremendous force causing the victim to crumple inward upon itself! |
Bane Instant Death Messaging
All that remains of the <target> is a charred ashen figure of its former self lying upon the floor.
Bane Infusion Messaging
Combat Resolution
Successful cast:
You chant a reverent litany, clasping your hands while focusing upon the Smite spell...
Your spell is ready.
>You channel at a wraith.
A scintillating, blue-white aura encompasses a wraith.
CS: +179 - TD: +45 + CvA: +25 + d100: +68 == +227
Warding failed!
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!
The wraith is hit for 45 points of damage!
... 35 points of damage!
Left arm ripped in half at the elbow!
The fallen arm evaporates as a new one materializes.
Cast Roundtime 3 Seconds.
The wraith is hit for 45 points of damage! is the messaging for the first damage cycle. Additional damage, ... 35 points of damage! is the second (critical damage) cycle with injury location messaging. Even though no bodily injuries result from the attack, there is flavor messaging indicating the physical location of the damage Left arm ripped in half at the elbow!. The critical messaging may also include messaging indicating an instant healing, The fallen arm evaporates as a new one materializes.
Non-corporeal Undead
When cast upon non-corporeal type creatures the second cycle is plasma critical hitpoint damage only. There are no critical injuries. The messaging for this attack cycle is found in the non-corporeal critical table which is a generic messaging critical table for all non-corporeal creatures regardless of the damage type.
See Also
External Links
- Cleric Base Spell Circle: Smite/Bane, on Play.net