Waern: Difference between revisions
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+190 to +199 [[Target defense|TD]]}} |
{{creature ability|[[Sorcerer Base]] |+190 to +199 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] | |
{{creature ability|[[Wizard Base]] |+200 [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] | +180 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] | +180 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
Revision as of 11:16, 20 February 2016
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The waern is a vicious-looking embodiment of canine malice and tenacity. The waern's fiendish green eyes glow with insane appetite and her mangy pelt is so ragged, the rotting bones show through in spots. Long, malicious teeth curve out of the waern's rotting muzzle, and the tail that curves over the waern's back is hardly more than segments of bone interspersed with a few pieces of fuzzy, matted hair. Floating over the ground, her paws scarcely leaving a track, the waern dodges almost quicker than the eye can follow.
Hunting strategies
Waerns attack and move rather quickly; they tick about once every round / 6 seconds, but sometimes may tick every 4 seconds). However, they are quickly cut down to size by an effective stun. Voln fu works very well against waerns, usually possessing MBs of no greater than 166.
Other information
Waerns have the ability to inflict disease and drain spirit upon a successful hit.
Waerns have a "grappling" creature maneuver that can cause damage, induce roundtime, stun, and disarm a player:
A waern lunges at you!
A waern grabs your hand in his mouth and shakes his head back and forth viciously!
... 20 points of damage!
Shot pierces a wrist!
You are stunned for 1 round!
Roundtime: 5 sec.
References
Near-level creatures - edit | ||||||||||
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