Festering taint: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SPYRIDONM3 (talk | contribs) (HPs (240), natural armor ASG 8 double leather equivalent, melee DS, log2 creature description, MnE|MnS TDs, treasure (coins, gems, items, boxes)) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = |
| picture = Festering_Taint_Colored.jpg |
||
| level = 86<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| level = 86 |
|||
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| type = Biped |
|||
| type = Biped<!-- Creature body type --> |
|||
| family = taint |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Claws and Magic. |
|||
| otherclass2 = |
|||
| area = [[Old Ta'Faendryl]]<br> |
|||
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| undead = No |
|||
| |
| area2 = |
||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 408 - 420 |
|||
{{creature ability|Claw|+408 to +420 [[Attack strength|AS]]}} |
|||
| |
| PA2 = |
||
| PAB = |
|||
{{creature ability|[[Fire Spirit (111)]]|+369 [[Attack strength|AS]]}} |
|||
| PA3 = |
|||
| |
| PAC = |
||
| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|[[Unbalance (110)]]|+366 [[CS]]}} |
|||
| BTA = 369 |
|||
{{creature ability|[[Disintegrate (705)]]|+379 [[CS]]}} |
|||
| WD1 = Curse (715)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
{{creature ability|[[Mind Jolt (706)]]|+379 [[CS]]}} |
|||
| WDA = 379 |
|||
{{creature ability|[[Curse (715)]]|+379 [[CS]]}} |
|||
| WD2 = Dark Catalyst (719) |
|||
{{creature ability|[[Disease (716)]]|+379 [[CS]]}} |
|||
| WDB = 379 |
|||
{{creature ability|[[Dark Catalyst (719)]]|+379 [[CS]]}} |
|||
| WD3 = Disease (716) |
|||
| maneuver = |
|||
| WDC = 379 |
|||
{{Creature ability|Putrid Air}} |
|||
| WD4 = Disintegrate (705) |
|||
{{Creature ability|[[Elemental Wave (410)]]}} |
|||
| WDD = 379 |
|||
{{Creature ability|[[Grasp of the Grave (709)]]}} |
|||
| WD5 = Mind Jolt (706) |
|||
| WDE = 379 |
|||
| WD6 = Unbalance (110) |
|||
| WDF = 366 |
|||
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Grasp of the Grave (709) |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = Putrid Air<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 403 |
|||
{{creature ability|[[Ranged]] |+291 [[Defensive strength|DS]]}} |
|||
| Ranged = 291 |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = |
|||
{{creature ability|[[Bard Base]] |+327 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 327 |
|||
{{creature ability|[[Sorcerer Base]] |340-380> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = 296 |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |+296 [[Target defense|TD]]}} |
|||
| SorTD = 340 - 380 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 378 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 339 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = Lesser Shroud (120)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
{{creature ability|[[Spirit Warding I (101)]]}} |
|||
| DSP2 = Spirit Defense (103) |
|||
| DSP3 = Spirit Warding I (101) |
|||
| DSP4 = Spirit Warding II (107) |
|||
{{creature ability|[[Lesser Shroud (120)]]}} |
|||
| DSP5 = Wall of Force (140) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| boxes = |
| boxes = Yes |
||
| |
| other = |
||
| |
| skin = None |
||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
The festering taint is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head. |
<pre{{log2|margin-right=26em}}>The '''festering taint''' is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
[[Purify Air (207)]] provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. |
[[Purify Air (207)]] provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. [[Divine Intervention (1635)]] will not remove the disease once it has taken hold. |
||
An example of the putrid air maneuver: |
An example of the putrid air maneuver: |
||
Line 106: | Line 123: | ||
</pre> |
</pre> |
||
Spells falling from death of fresh spawn: |
|||
<pre{{log2|margin-right=350px}}> |
|||
The very powerful look leaves a festering taint. |
|||
The white light leaves a festering taint. |
|||
The deep blue glow leaves a festering taint. |
|||
</pre> |
|||
Spells falling from death of stale spawn: |
|||
<pre{{log2|margin-right=350px}}> |
|||
The very powerful look leaves a festering taint. |
|||
The white light leaves a festering taint. |
|||
The deep blue glow leaves a festering taint. |
|||
The light blue glow leaves a festering taint. |
|||
The powerful look leaves a festering taint. |
|||
The wall of force disappears from around a festering taint. |
|||
</pre> |
|||
== References == |
== References == |
||
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1257 Festering taint on Play.net bestiary] |
|||
*[[/saved posts|Saved posts]] |
*[[/saved posts|Saved posts]] |
||
Line 117: | Line 149: | ||
|levelp2 = 88 |
|levelp2 = 88 |
||
}} |
}} |
||
[[Category:Old Ta'Faendryl creatures]] |
Latest revision as of 08:04, 30 April 2021
The festering taint is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Purify Air (207) provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. Divine Intervention (1635) will not remove the disease once it has taken hold.
An example of the putrid air maneuver:
A festering taint wheezes and gags, sending a vaporized cloud of its stomach's former contents in your direction. Before you can move out of the path of the cloud, it envelops you from head to toe. The need to breathe eventually forces you to inhale heavily while still covered in the toxin filled vapors. A series of reddish blebs begin to appear randomly over your skin. Though not very painful in and of themselves, they may signal something much more dangerous on the way. Roundtime: 6 sec. Scale-like, shiny blebs begin to appear on your skin, growing with frightening rapidity. Roundtime: 6 sec. Red spots appear on your skin suddenly. The edges are slightly raised and seem to be spreading rapidly. Roundtime: 3 sec. Dark, yellowish nodules erupt from your skin in very inconvenient places, sending threads of pain throughout your entire body. Some of the nodules ooze or bleed, others have made it difficult to move in certain places. ... 10 points of damage! Your vertebrae vibrate causing extreme pain. Roundtime: 9 sec.
Itch Curse (715) will cause the character to drop items.
A festering taint points a putrid hand at you! CS: +379 - TD: +341 + CvA: -26 + d100: +99 == +111 Warding failed! A thread of swirling gray magic issues forth from the festering taint toward you. It coils itself around your body, whirling malevolently before disappearing within you. You shiver slightly as an invisible rash covers your body! A feeling of defenselessness washes over you! An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails! You drop your spikestar and greatshield! Roundtime: 6 sec.
Spells falling from death of fresh spawn:
The very powerful look leaves a festering taint. The white light leaves a festering taint. The deep blue glow leaves a festering taint.
Spells falling from death of stale spawn:
The very powerful look leaves a festering taint. The white light leaves a festering taint. The deep blue glow leaves a festering taint. The light blue glow leaves a festering taint. The powerful look leaves a festering taint. The wall of force disappears from around a festering taint.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|