Ash hag: Difference between revisions

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(Updated to Template:Creature start2)
(HPs(240), natural armor ASG 6 , log2 to creature description, shard)
 
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| picture =
| picture =
| level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Hag<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Witch <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Element-based
| otherclass3 = Boss
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| PA1 = Slap<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Slap<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 210
| PAA = 210
| PA2 = Bite (attack)
| PAB = 180
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 200
| BTA = 200
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee =
| Ranged =
| Ranged = 142
| Bolt = 149
| Bolt = 149
| UDF =
| UDF =
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD = 119
| SorTD = 127
| WizTD =
| WizTD =
| MjETD =
| MjETD =
| MnETD =
| MnETD = 141
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD =
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| gems = Yes
| gems = Yes
| boxes =
| boxes =
| other =
| other = glimmering blue essence shard
| skin = a hag nose
| skin = a hag nose
}}
}}
{{Creature end}}
{{Creature end}}


You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.
<pre{{log2|margin-right=26em}}>You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.</pre>


==Hunting strategies==
==Hunting strategies==
* Very weak to [[Minor Water (903)]] and [[Major Cold (907)]]
* Very weak to [[Minor Water (903)]] and [[Major Cold (907)]]
==Other information==
==Other information==
Geyser Flats<br />
* [[/Saved posts | Geyser Flats]]
07/09/2008 08:52 PM CDT

The rumblings of the Eye of V'tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.
Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.
GS4-Liia


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Hag Hag on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1672 Ash hag on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 33
|levelp2 = 33
}}
}}

[[Category:Greymist Wood creatures]]

Latest revision as of 17:19, 22 March 2021

Ash hag
Level 31
Family Witch family creatures
Body Type Biped
Classification(s) Living
Element-based
Boss
Area(s) Found Greymist Wood
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Slap 210 AS
Bite (attack) 180 AS
Bolt Spells
Minor Fire (906) 200 AS
Warding Spells
Immolation (519) 183 CS
Misc. Offensive Spells
Elemental Wave (410)
Fire Storm
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee
Ranged 142
Bolt 149
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 110
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 127
Wizard Base
Minor Elemental 141
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense II (406)
Elemental Defense III (414)
Thurfel's Ward (503)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes
Skin a hag nose
Other glimmering blue essence shard
You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it.  Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.

Hunting strategies

Other information

References

Near-level creatures - edit
Level 29 Level 30 Level 31 Level 32 Level 33


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