Bone golem: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
MOD-GSMOTTE (talk | contribs) m (Minor formatting changes; added back some historical information.) |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Plains of Bone |
| area2 = Plains of Bone |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = |
| AB1 = [[Tail sweep]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 12 |
| Melee = 12 |
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| CleTD = 24 |
| CleTD = 24 |
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| EmpTD = 24 |
| EmpTD = 24 |
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| PalTD = |
| PalTD = 24 |
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| RanTD = |
| RanTD = 24 |
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| SorTD = 24 |
| SorTD = 24 |
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| WizTD = |
| WizTD = 24 |
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| MjETD = |
| MjETD = 24 |
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| MnETD = 24 |
| MnETD = 24 |
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| MjSTD = 24 |
| MjSTD = 24 |
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| MnSTD = 24 |
| MnSTD = 24 |
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| MnMTD = |
| MnMTD = 24 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem. Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe. Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons. Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature.</pre> |
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⚫ | Formed and crafted by evil powers from masses of broken and splintered bones, the |
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⚫ | |||
⚫ | Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem. Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe. Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons. Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature. |
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==Hunting strategies== |
==Hunting strategies== |
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* Puncture resistant |
* Puncture resistant |
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* Immune to [[Holding Song (1001)|Holding Song]] |
* Immune to [[Holding Song (1001)|Holding Song]] |
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* The bone golems, like all golems, sometimes drop crystal cores which are utilized in [[ |
* The bone golems, like all golems, sometimes drop crystal cores which are utilized in [[alchemy]]. |
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Bone golems have a [[ |
Bone golems have a [[creature maneuver]] in which they can knock over an opponent with their tail. This can cause [[roundtime]] up to 20 seconds. An example of this attack: |
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< |
<pre{{log2|margin-right=26em}}> |
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A bone golem swings its segmented tail of bestial vertebrae at you! |
A bone golem swings its segmented tail of bestial vertebrae at you! |
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[SMR result: 164 (Open d100: 70)] |
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With a loud *CLACK* the bony tail crashes into you, knocking you to the ground! |
With a loud *CLACK* the bony tail crashes into you, knocking you to the ground! |
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Roundtime: |
Roundtime: 20 sec. |
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</ |
</pre> |
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==Messaging== |
==Messaging== |
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A bone golem's legs churn backwards, sharp claws scratching a trail on the ground. |
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;When held by [[Prayer of Holding (301)]]: |
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==Historic information== |
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⚫ | <pre{{log2|margin-right=26em}}>Formed and crafted by evil powers from masses of broken and splintered bones, the bone golem stands the height of a squat human with unnaturally long arms that end in sharp splinters of bone like the claws of a beast. A grinning skull leers from atop the unholy mass and the jawbone clacks and clicks in a grotesque parody of speech.</pre> |
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== References == |
== References == |
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|levelp2 = 10 |
|levelp2 = 10 |
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}} |
}} |
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[[Category:Plains of Bone creatures]] |
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[[Category:Danjirland creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 07:33, 2 May 2021
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Dried bones send sickening clacking sounds throughout the area at the barest movement of a bone golem. Its large skull capped with twin horns formed of sharply spiraled bone begins a long spine ending in a sharp tail that whips back and forth in a vicious swipe. Even longer than the snout of the bone golem are its sickly jointed claws which have been filed at the ends into terrifying weapons. Contrary to the empty feeling of its bones, it moves with the blocky movement of an enormous, fleshed creature.
Hunting strategies
- The Empath base spell, Bone Shatter (1106), works very well against these.
- The Cleric base spell, Prayer of Holding (301) lowers the golem's physical DS to -38. This costs 3 mana.
Other information
- Puncture resistant
- Immune to Holding Song
- The bone golems, like all golems, sometimes drop crystal cores which are utilized in alchemy.
Bone golems have a creature maneuver in which they can knock over an opponent with their tail. This can cause roundtime up to 20 seconds. An example of this attack:
A bone golem swings its segmented tail of bestial vertebrae at you! [SMR result: 164 (Open d100: 70)] With a loud *CLACK* the bony tail crashes into you, knocking you to the ground! Roundtime: 20 sec.
Messaging
A bone golem raises its claws above its head as its jaws click together in a silent chant. Eyeless sockets cast an undead gaze about the area as a bone golem surveys its surroundings.
- When held by Prayer of Holding (301)
The golem remains motionless, save for the soft clacking of its jaw bones.
Historic information
When bone golems were updated to BCS, their descriptions were changed from:
Formed and crafted by evil powers from masses of broken and splintered bones, the bone golem stands the height of a squat human with unnaturally long arms that end in sharp splinters of bone like the claws of a beast. A grinning skull leers from atop the unholy mass and the jawbone clacks and clicks in a grotesque parody of speech.
References
Near-level creatures - edit | ||||||||||
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