Crystal golem: Difference between revisions

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(Added messaging.)
 
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 134
| PA2 =
| PA2 = Pound
| PAB =
| PAB = 134
| PA3 =
| PA3 = Stomp
| PAC =
| PAC = 144
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = Tail Swing<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Foot stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = quake effect<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 14N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 112
| Ranged =
| Ranged =
| Bolt =
| Bolt = 60
| UDF =
| UDF =
| BarTD =
| BarTD =
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| SorTD = 30 - 42
| SorTD = 30 - 42
| WizTD =
| WizTD =
| MjETD =
| MjETD = 30 - 42
| MnETD =
| MnETD = 30 - 42
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD =
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{{Creature end}}
{{Creature end}}


<pre{{log2|margin-right=26em}}>Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.</pre>
Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.


==Hunting strategies==
==Hunting Strategies==
{{addmetext}}
{{addmetext}}

==Other information==
==Messaging==
;Arrival
<pre{{log2}}>A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward!

A crystal golem stomps in, fiery eyes the only clue to its deadly intent.

A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.</pre>
;Ambient
<pre{{log2}}>Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.</pre>
;Departure
<pre{{log2}}>A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.</pre>
;Death
<pre{{log2}}>A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.</pre>
;Upon Loot
<pre{{log2}}>A crystal golem shatters, tiny pieces scattering before fading away.</pre>

==Other Information==
* Requires enchanted weapon or UAC gear
* Puncture resistant
* Puncture resistant
* They drop crystal cores ([[alchemy]])
* They drop crystal cores ([[alchemy]])
* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below.
<pre{{log2|margin-right=26em}}>A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently!
[SMR result: 30 (Open d100: 87)]
You manage to keep your footing.</pre>

==Historical Information==
Old creature description
<pre{{log2|margin-right=26em}}>Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.</pre>


== References ==
== References ==
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}}
}}


[[Category:Old Mine Road creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 06:49, 28 September 2022

Crystal golem
Crystal Golem Colored.jpg
Level 12
Family Golem family creatures
Body Type Biped
Classification(s) Magical
Area(s) Found Old Mine Road
BCS Yes
HP 140
Speed
Attack Attributes
Physical Attacks
Ensnare 134 AS
Pound 134 AS
Stomp 144 AS
Special Offensive Abilities
Foot stomp quake effect
Defense Attributes
Armor
Double Chain (natural) ASG 14N
Defensive Strength (DS)
Melee 112
Ranged
Bolt 60
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 30 - 42
Wizard Base
Minor Elemental 30 - 42
Major Elemental 30 - 42
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other a crystal core
Towering about three yards tall, a crystal golem's form is nothing short of massive.  Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin.  As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.

Hunting Strategies

This section has not been added yet; please add to it now!

Messaging

Arrival
A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward!

A crystal golem stomps in, fiery eyes the only clue to its deadly intent.

A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.
Ambient
Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.
Departure
A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.
Death
A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.
Upon Loot
A crystal golem shatters, tiny pieces scattering before fading away.

Other Information

  • Requires enchanted weapon or UAC gear
  • Puncture resistant
  • They drop crystal cores (alchemy)
  • In addition to their stomp attack, crystal golems have a foot stomp maneuver as shown below.
A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently!
[SMR result: 30 (Open d100: 87)]
You manage to keep your footing.

Historical Information

Old creature description

Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life.  Bitter light reflects from every angle and plane as the monster shifts and moves.  Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.

References

Near-level creatures - edit
Level 10 Level 11 Level 12 Level 13 Level 14
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