Crocodile: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
MOD-GSMOTTE (talk | contribs) m (Modified grammar.) |
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| picture = Crocodile_Colored.jpg |
| picture = Crocodile_Colored.jpg |
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| level = 9<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 9<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = The Citadel |
| area2 = The Citadel |
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| area3 = Thurfel's |
| area3 = Thurfel's Keep |
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| area4 = |
| area4 = |
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| area5 = |
| area5 = |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 137 |
| PAA = 137 |
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| PA2 = Bite |
| PA2 = Bite |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 51 - 80 |
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| Ranged = 45 |
| Ranged = 45 |
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| Bolt = |
| Bolt = 40 |
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| UDF = |
| UDF = |
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| BarTD = 33 |
| BarTD = 33 |
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| CleTD = |
| CleTD = |
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| EmpTD = 27 |
| EmpTD = -11-27 |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| MnETD = 27 |
| MnETD = 27 |
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| MjSTD = 27 |
| MjSTD = 27 |
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| MnSTD = |
| MnSTD = 27 |
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| MnMTD = |
| MnMTD = 27 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = No |
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| boxes = |
| boxes = No |
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| other = None |
| other = None |
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| skin = a crocodile snout |
| skin = a crocodile snout |
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{{Creature end}} |
{{Creature end}} |
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A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous. |
<pre{{log2|margin-right=26em}}>A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Crocodiles can be found in three locations: [[Marshtown]], [[The Citadel]] and [[Thurfel's Keep]]. Although their descriptions are the same (as shown above) the crocs in Thurfel's are level 6 not level 9. Other notable differences include 130 [[HP]]s, [[Charge (attack)]] 70 [[AS]], [[Bite]] 80 AS, and 18 base [[TD]]. |
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There are numerous varieties of crocodiles, all identical except in description. Some examples are: |
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The level 6 Thurfel's Keep crocodiles spawn in several different colors. |
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<ul> |
<ul> |
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<li> a striped blue crocodile |
<li> a striped blue crocodile |
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<li> a brilliant red crocodile |
<li> a brilliant red crocodile |
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<li> a striped blue crocodile |
<li> a striped blue crocodile |
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<li> a florid mauve crocodile |
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</ul> |
</ul> |
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== References == |
== References == |
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* [ |
* [https://en.wikipedia.org/wiki/Crocodile Crocodile on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 11 |
|levelp2 = 11 |
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}} |
}} |
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[[Category:Marshtown creatures]] |
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[[Category:Thurfel's Keep creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 07:23, 30 May 2021
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A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Crocodiles can be found in three locations: Marshtown, The Citadel and Thurfel's Keep. Although their descriptions are the same (as shown above) the crocs in Thurfel's are level 6 not level 9. Other notable differences include 130 HPs, Charge (attack) 70 AS, Bite 80 AS, and 18 base TD.
The level 6 Thurfel's Keep crocodiles spawn in several different colors.
- a striped blue crocodile
- a speckled tangerine crocodile
- a brilliant red crocodile
- a striped blue crocodile
- a florid mauve crocodile
References
Near-level creatures - edit | ||||||||||
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