Steam dervish: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 84<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Dervish <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save -->
| type = <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Element-based
| otherclass3 = Magical
| area = Eye of V'Tull <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Eye of V'Tull <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 402
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Hamstring<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Steam blast<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 16
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = 324
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 290
| UDF = ?
| UDF = ?
| BarTD = 325-343
| BarTD = 325 to 349
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 343
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 370
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 322
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = [[Essence of water]]
| skin = ?
| skin = ?
}}
}}
{{Creature end}}
{{Creature end}}

<pre{{log2|margin-right=26em}}>This wiry humanoid resembles a gaunt human with badly blistered and burnt skin. In the place of eyes, two steaming holes glower with malevolent intent. A persistent cloud of steam emanates from the steam dervish, extending an aura of oppressive humidity around her.</pre>

==Hunting Strategies==
==Hunting Strategies==
{{addmetext}} <!-- Remove when adding to section -->
{{addmetext}} <!-- Remove when adding to section -->


==Other Information==
==Other Information==
Upon death, the steam dervish will release a final desperation steam-based attack.
{{addmetext}} <!-- Remove when adding to section -->
<pre{{log2|margin-right=35%}}>The steam dervish exhales his last breath directly at you!
... 10 points of damage!
Steam catches you in the neck causing minor discomfort.
You are stunned for 1 round!
The steam dervish falls to the ground, leaking steam profusely.</pre>

Steam blast


<pre{{log2|margin-right=35%}}>>[SMR result: -14 (Open d100: 57)]
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
A steam dervish suddenly blows a blast of hot steam directly at your face!
You manage to avoid the attack!</pre>


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 82
|levelm1 =
|levelm1 = 83
|level =
|level = 84
|levelp1 =
|levelp1 = 85
|levelp2 =
|levelp2 = 86
}}
}}

Latest revision as of 10:55, 3 April 2021

Steam dervish
Level 84
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Element-based
Magical
Area(s) Found Eye of V'Tull
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Longsword 402 AS
Combat Maneuvers
Hamstring
Special Offensive Abilities
Steam blast
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee 324
Ranged ?
Bolt 290
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 325 to 349
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 343
Wizard Base ?
Minor Elemental 370
Major Elemental ?
Minor Spiritual 322
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin ?
Other Essence of water
This wiry humanoid resembles a gaunt human with badly blistered and burnt skin.  In the place of eyes, two steaming holes glower with malevolent intent.  A persistent cloud of steam emanates from the steam dervish, extending an aura of oppressive humidity around her.

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

Upon death, the steam dervish will release a final desperation steam-based attack.

The steam dervish exhales his last breath directly at you!
   ... 10 points of damage!
   Steam catches you in the neck causing minor discomfort.
   You are stunned for 1 round!
The steam dervish falls to the ground, leaking steam profusely.

Steam blast

>[SMR result: -14 (Open d100: 57)]
A steam dervish suddenly blows a blast of hot steam directly at your face!
You manage to avoid the attack!
Near-level creatures - edit
Level 82 Level 83


Level 84 Level 85 Level 86
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