Steam dervish: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Changed category per GM Xeraphina.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 84<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Element-based |
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| otherclass3 = Magical |
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| area = Eye of V'Tull <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Eye of V'Tull <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 402 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Hamstring<!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Steam blast<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 16 |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 324 |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = |
| Bolt = 290 |
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| UDF = ? |
| UDF = ? |
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| BarTD = 325 |
| BarTD = 325 to 349 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 343 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 370 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 322 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Essence of water]] |
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| skin = ? |
| skin = ? |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>This wiry humanoid resembles a gaunt human with badly blistered and burnt skin. In the place of eyes, two steaming holes glower with malevolent intent. A persistent cloud of steam emanates from the steam dervish, extending an aura of oppressive humidity around her.</pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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{{addmetext}} <!-- Remove when adding to section --> |
{{addmetext}} <!-- Remove when adding to section --> |
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==Other Information== |
==Other Information== |
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Upon death, the steam dervish will release a final desperation steam-based attack. |
Upon death, the steam dervish will release a final desperation steam-based attack. |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}>The steam dervish exhales his last breath directly at you! |
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⚫ | |||
... 10 points of damage! |
... 10 points of damage! |
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Steam catches you in the neck causing minor discomfort. |
Steam catches you in the neck causing minor discomfort. |
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You are stunned for 1 round! |
You are stunned for 1 round! |
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The steam dervish falls to the ground, leaking steam profusely. |
The steam dervish falls to the ground, leaking steam profusely.</pre> |
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</pre> |
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Steam blast |
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<pre{{log2|margin-right=35%}}>>[SMR result: -14 (Open d100: 57)] |
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⚫ | |||
You manage to avoid the attack!</pre> |
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{{Nearlevel |
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|levelm2 = 82 |
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|levelm1 = 83 |
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|level = 84 |
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|levelp1 = 85 |
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|levelp2 = 86 |
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}} |
Latest revision as of 10:55, 3 April 2021
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This wiry humanoid resembles a gaunt human with badly blistered and burnt skin. In the place of eyes, two steaming holes glower with malevolent intent. A persistent cloud of steam emanates from the steam dervish, extending an aura of oppressive humidity around her.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
Upon death, the steam dervish will release a final desperation steam-based attack.
The steam dervish exhales his last breath directly at you! ... 10 points of damage! Steam catches you in the neck causing minor discomfort. You are stunned for 1 round! The steam dervish falls to the ground, leaking steam profusely.
Steam blast
>[SMR result: -14 (Open d100: 57)] A steam dervish suddenly blows a blast of hot steam directly at your face! You manage to avoid the attack!
Near-level creatures - edit | ||||||||||
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