Jungle troll: Difference between revisions
Jump to navigation
Jump to search
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
||
| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
||
| otherclass2 = |
| otherclass2 = |
||
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
Line 14: | Line 14: | ||
| area7 = |
| area7 = |
||
| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
||
| hitpoints = |
| hitpoints = 310 |
||
| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
||
}} |
}} |
||
Line 20: | Line 20: | ||
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = 209 |
| PAA = 209 |
||
| PA2 = |
| PA2 = Claw (attack) |
||
| PAB = |
| PAB = 199 |
||
| PA3 = |
| PA3 = |
||
| PAC = |
| PAC = |
||
Line 39: | Line 39: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = |
| Melee = |
||
| Ranged = 91 |
| Ranged = 91 |
||
| Bolt = 91 |
| Bolt = 91 |
||
| UDF = |
| UDF = 157 |
||
| BarTD = |
| BarTD = |
||
| CleTD = |
| CleTD = |
||
Line 50: | Line 50: | ||
| PalTD = |
| PalTD = |
||
| RanTD = |
| RanTD = |
||
| SorTD = |
| SorTD = 99 |
||
| WizTD = |
| WizTD = |
||
| MjETD = 98 |
| MjETD = 98 |
||
| MnETD = 98 |
| MnETD = 98 |
||
| MjSTD = |
| MjSTD = |
||
| MnSTD = |
| MnSTD = 99 |
||
| MnMTD = |
| MnMTD = |
||
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
||
Line 74: | Line 74: | ||
{{Creature end}} |
{{Creature end}} |
||
A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically. |
<pre{{log2|margin-right=26em}}>A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
Line 80: | Line 80: | ||
==Other information== |
==Other information== |
||
Jungle trolls cause further damage after killing their opponent by removing their head: |
Jungle trolls cause further damage after killing their opponent by removing their head: |
||
< |
<pre{{log2|margin-right=350px}}> |
||
A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off. |
A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off. |
||
<br> |
|||
The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**! |
The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**! |
||
DEAD |
DEAD> |
||
A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest. |
A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest. |
||
</ |
</pre> |
||
It will also give "head" instead of "skull" messaging: |
It will also give "head" instead of "skull" messaging: |
||
Line 108: | Line 108: | ||
}} |
}} |
||
[[Category: |
[[Category:Sunfist hated enemies]] |
||
[[Category:Greymist Wood creatures]] |
Latest revision as of 09:52, 13 January 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Jungle trolls cause further damage after killing their opponent by removing their head:
A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off. The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**! DEAD> A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest.
It will also give "head" instead of "skull" messaging:
The last scraggly bits of hair fall off of a dark elf head. DEAD>look head You see a dark elf head, similar to what yours might look like if it was ripped off and stomped on by a large angry beast. DEAD> A dark elf head collapses into pieces of bones and dried flesh.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|