Ithzir adept: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = Ithzir_adept.jpg |
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| level = 96<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 96<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Extraplanar |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 369 - 418 |
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| Ranged = 369 - 413 |
| Ranged = 369 - 413 |
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| Bolt = 364 - 421 |
| Bolt = 364 - 421 |
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| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 411 - 425 |
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| WizTD = |
| WizTD = |
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| MjETD = |
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| MnSTD = 376 - 392 |
| MnSTD = 376 - 392 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = |
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = Elemental Defense II (406) |
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| DSP3 = |
| DSP3 = Elemental Defense III (414) |
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| DSP4 = |
| DSP4 = Elemental Barrier (430) |
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| DSP5 = |
| DSP5 = Thurfel's Ward (503) |
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| DSP6 = Elemental Focus (513) |
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| DSP7 = Prismatic Guard (905) |
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| DSP8 = Mass Blur (911) |
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| DSP9 = Wizard Shield (919) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature end}} |
{{Creature end}} |
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The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye. |
<pre{{log2|margin-right=26em}}>The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]]. Their [[DS]] is also the highest of any Ithzir. They are extraplanar beings. |
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]]. Their [[DS]] is also the highest of any Ithzir. They are extraplanar beings. |
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All Ithzir Adepts have the ability to 'disappear' suddenly when attacked. If this happens, they can show back up at any time and up to 5 rooms away (or more?) from where they disappeared from. When they reappear, and it happens to be where you are, they can instantly cast or swing before you have a chance to do anything, so be aware of this and keep it in mind when hunting OTF. |
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Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal: |
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal: |
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< |
<pre{{log2|margin-right=350px}}> |
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An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air! |
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air! |
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You leap to the side as you try to avoid the effulgent volley! |
You leap to the side as you try to avoid the effulgent volley! |
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You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt! |
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt! |
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... 75 points of damage! |
... 75 points of damage! |
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Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed. |
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed. |
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</ |
</pre> |
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== References == |
== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1252 Ithzir adept on Play.net bestiary] |
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* [[Extraplanar beings (saved post)]] |
* [[Extraplanar beings (saved post)]] |
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|levelp2 = 98 |
|levelp2 = 98 |
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}} |
}} |
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[[Category:Old Ta'Faendryl creatures]] |
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[[Category:Extraplanar creatures]] |
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Latest revision as of 22:25, 28 September 2025
The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.
Hunting strategies
This is from the experience of a pure ambusher with a backslasher (shortsword). Ithzir Adepts can be stunned relatively easily if one can hide well and hits one with only a mediocre swing or arrow shot(?) from an ambush. They tend to remain stunned longer than usual creatures. Ambush can usually kill one if hit with a good critical, such as the neck or head or eye. If they happen to have a spell up that gives a high DS, one can remain hidden and wait and/or follow until that spell dissipates and then launch an ambush attack.
Other information
Ithzir Adepts are wizards, and tend to cast bolt spells at their opponents, as well as CS-based spells such as Weapon Fire (915). Their DS is also the highest of any Ithzir. They are extraplanar beings.
All Ithzir Adepts have the ability to 'disappear' suddenly when attacked. If this happens, they can show back up at any time and up to 5 rooms away (or more?) from where they disappeared from. When they reappear, and it happens to be where you are, they can instantly cast or swing before you have a chance to do anything, so be aware of this and keep it in mind when hunting OTF.
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air! You leap to the side as you try to avoid the effulgent volley! You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt! ... 75 points of damage! Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
References
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