Pale crab: Difference between revisions

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(Changed sea caves to river tunnels which is the official play.net designation. Removed redundant category listings)
(Natural armor ASG 1, log2 creature description, melee DS)
 
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| family = Crab<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Crab<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Crustacean<!-- Creature body type -->
| type = Crustacean<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 27
| Ranged = 49
| Ranged = 49
| Bolt = 24
| Bolt = 24
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{{Creature end}}
{{Creature end}}


The giant '''pale crab''' is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.
<pre{{log2|margin-right=26em}}>The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.</pre>


==Hunting strategies==
==Hunting strategies==

Latest revision as of 12:52, 12 May 2021

Pale crab
Pale crab.jpg
Level 2
Family Crab family creatures
Body Type Crustacean
Classification(s) Living
Area(s) Found Coastal Cliffs
River Tunnels
Vornavian Coast
BCS Yes
HP 36
Speed
Attack Attributes
Physical Attacks
Claw 43 AS
Ensnare 43 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 27
Ranged 49
Bolt 24
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes No
Skin pale crab pincer
Other None
The giant pale crab is about a foot across and has large pincers at the end of each of its two arms.  Its multiple legs make a skittering noise as it walks.  The pale color seems to be the result of living in dark, wet caves for its entire life.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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