Huge lava elemental: Difference between revisions
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
(changing the logic of fire resistance presented. lots of fire attacks means exhausting quickly implying not a good use? this is backwards! flip it over) |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Elemental<!-- Creature body type --> |
| type = Elemental<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Magical |
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| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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== Hunting strategies == |
== Hunting strategies == |
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[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals) |
[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly. |
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Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons. |
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons. |
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[[Category:Extraplanar creatures]] |
Latest revision as of 14:10, 5 December 2021
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The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away. Various appendages form and melt away constantly, as the alien creature goes about its business.
Hunting strategies
Fire resistance, such as from the ranger armor enhancement spell Resist Nature (620), can protect an adventurer from the heated armor effect from being struck with lava globs (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an elementally balanced core which halts the heat transfer for all physical weapons.
Other information
This section has not been added yet; please add to it now!
A huge lava elemental hurls a glob of lava at you! You make a good effort to avoid the lava! [d100:72] The lava hits you squarely in your abdomen! ... 8 points of damage! Nasty blow to your abdomen! You are stunned for 1 round! ... 15 points of damage! Abdomen bursts into flames. Would be funny without the blood.
- This maneuver will strip spell 430.
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