Bog spectre: Difference between revisions

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(Armor ASG 5 light leather, 703 CS 226, MnS TD, shard)
 
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| picture = Bog_Spectre_Colored.jpg
| picture = Bog_Spectre_Colored.jpg
| level = 47<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 47<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Spectre<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
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| BTA =
| BTA =
| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = ?
| WDA = 226
| WD2 = Disintegrate (705)
| WD2 = Disintegrate (705)
| WDB = ?
| WDB = ?
| WD3 = Quake (709)
| WD3 = Grasp of the Grave (709)
| WDC = ?
| WDC = ?
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee =
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| WizTD =
| WizTD =
| MjETD = 189
| MjETD = 189
| MnETD = 186
| MnETD = 186 - 204
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 186
| MnMTD =
| MnMTD =
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other =
| other = [[Glowing violet essence shard]]
| skin = None
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=350px}}>The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings. Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow. Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface. The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.</pre>

The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings. Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow. Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface. The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.


==Hunting strategies==
==Hunting strategies==
For characters that cast from guarded, it is a good idea to kill any '''bog spectres''' during a swarm, as they the ability to leave you stunned and in an offensive [[stance]] on the ground. (Because their gaze is stance-based, swingers will have less trouble.) In addition, '''spectres''' can also knock characters down with [[Quake (709)]]. If [[warrior shade|warrior shades]] are part of the swarm, their powerful attack and [[Disarm Weapon|disarm]] skill can prove a deadly followup.
For characters that cast from guarded, it is a good idea to kill any bog spectres during a swarm, as they have the ability to leave you stunned and in an offensive [[stance]] on the ground. This is less important for melee or bolters who are in an offensive stance or higher stance because their gaze is stance-based. In addition, spectres can also knock characters down with [[Grasp of the Grave (709)]]. If [[warrior shade|warrior shades]] are part of the swarm, their powerful attack and [[Disarm Weapon|disarm]] skill can prove a deadly followup.


==Other information==
==Other information==
The [[bog spectre]] has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few [[spirit]] and [[mana]] points. The more defensive a character's stance, the more likely this ability is to succeed.
The bog spectre has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few [[spirit]] and [[mana]] points. The more defensive a character's stance, the more likely this ability is to succeed.
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes!
A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes!
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</pre>
</pre>


[[Bog spectre]]s will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting [[bog spectre]]s more suitable for spellcasters, who primarily undergo Cast roundtime during battle.
Like all [[:Category:Non-corporeal_undead_creatures|noncorporeal undead]], bog spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting [[bog spectre]]s more suitable for spellcasters, who primarily undergo cast roundtime during battle.

== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1268 Bog spectre on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Latest revision as of 17:47, 26 April 2021

Bog spectre
Bog Spectre Colored.jpg
Level 47
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Fethayl Bog
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Claw 269 AS
Ensnare 275 AS
Warding Spells
Corrupt Essence (703) 226 CS
Disintegrate (705) ? CS
Grasp of the Grave (709) ? CS
Special Offensive Abilities
Gaze Attack
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee
Ranged
Bolt 228
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 182
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 201
Wizard Base
Minor Elemental 186 - 204
Major Elemental 189
Minor Spiritual 186
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glowing violet essence shard
The bog spectre's misty form fades to a faint silhouette at times, the outlines of its form barely visible against its surroundings.  Two malevolent eyes stare out from under its deeply hooded robe, each illuminated by an unholy crimson glow.  Its thin, lanky arms end in unnaturally long taloned fingers, the semi-translucent claws still holding a twinge of glistening red on their surface.  The creature is completely silent, its flickering form stalking with surprising speed and grace as it traverses the bog.

Hunting strategies

For characters that cast from guarded, it is a good idea to kill any bog spectres during a swarm, as they have the ability to leave you stunned and in an offensive stance on the ground. This is less important for melee or bolters who are in an offensive stance or higher stance because their gaze is stance-based. In addition, spectres can also knock characters down with Grasp of the Grave (709). If warrior shades are part of the swarm, their powerful attack and disarm skill can prove a deadly followup.

Other information

The bog spectre has the ability to stare at you, sometimes causing you to be stunned, in offensive stance, laying on the ground, and a loss of a few spirit and mana points. The more defensive a character's stance, the more likely this ability is to succeed.

A bog spectre's eyes flash a bright, ghostly blue as it stares deeply into your eyes!

An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare!  You futilely try to scream as a tortuous wave ripples through your body, leaving you writhing as you collapse!
You feel drained!

Like all noncorporeal undead, bog spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting bog spectres more suitable for spellcasters, who primarily undergo cast roundtime during battle.

Near-level creatures - edit
Level 45 Level 46 Level 47 Level 48 Level 49
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