Frenzied monk: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (220), armor ASG 6 full leather, log2 creature description) |
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| picture = |
| picture = |
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| level = 27<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 27<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Boss |
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| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 220 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PAC = |
| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 174 |
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| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 150 |
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| WD2 = |
| WD2 = |
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| WDB = |
| WDB = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 229 |
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| Ranged = |
| Ranged = |
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| Bolt = 210 |
| Bolt = 210 |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = [[Glimmering blue essence shard]]<br>[[Glimmering blue mote of essence]] |
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| other = |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>A muddy black cowl obscures the monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered black rags cloak his form, while the only marking visible on his ragged clothing is that of a haphazardly stitched crescent moon symbol.</pre> |
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⚫ | |||
⚫ | |||
==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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The |
*The frenzied monk has the ability to recover from being stunned. An example of this is below: |
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<pre{{log2|margin-right=35%}}>A frenzied monk's eyes flash with a baleful green light as he shakes off the stun!</pre> |
<pre{{log2|margin-right=35%}}>A frenzied monk's eyes flash with a baleful green light as he shakes off the stun!</pre> |
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The |
*The frenzied monk has the ability to stop an offensive spell being cast at it by a member of the [[Council of Light]]. An example of this is below: |
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<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
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You gesture at a frenzied monk. |
You gesture at a frenzied monk. |
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Cast Roundtime 3 Seconds |
Cast Roundtime 3 Seconds |
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</pre> |
</pre> |
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⚫ | |||
==References== |
==References== |
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* [https://en.wikipedia.org/wiki/Monk Monk on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/ Frenzied monk is not listed on the Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 06:34, 29 April 2021
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A muddy black cowl obscures the monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered black rags cloak his form, while the only marking visible on his ragged clothing is that of a haphazardly stitched crescent moon symbol.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The frenzied monk has the ability to recover from being stunned. An example of this is below:
A frenzied monk's eyes flash with a baleful green light as he shakes off the stun!
- The frenzied monk has the ability to stop an offensive spell being cast at it by a member of the Council of Light. An example of this is below:
You gesture at a frenzied monk. As you begin to cast at the frenzied monk, you feel a strange empathic tug within your mind, and stop short. Roundtime: 5 sec. Cast Roundtime 3 Seconds
- The crescent moon symbol stitched on the monk's clothing is the symbol of Zelia.
References
Near-level creatures - edit | ||||||||||
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