Ice troll: Difference between revisions
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Element-based |
| otherclass2 = Element-based |
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| otherclass3 = |
| otherclass3 = Boss |
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| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Glatoph |
| area2 = Glatoph |
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| PA1 = Sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 228 |
| PAA = 228 |
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| PA2 = |
| PA2 = Battle-axe |
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| PAB = |
| PAB = 205 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 158 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 164 |
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| Ranged = |
| Ranged = |
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| Bolt = 150 |
| Bolt = 150 |
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| UDF = |
| UDF = 191 |
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| BarTD = 86 - 91 |
| BarTD = 86 - 91 |
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| CleTD = |
| CleTD = |
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| WizTD = |
| WizTD = |
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| MjETD = 107 |
| MjETD = 107 |
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| MnETD = |
| MnETD = 104 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 94 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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Glistening in the light, the troll's ice white skin is covered in slush and snow. Seemingly carved from living ice, the ice troll is a stark, imposing creature. Instead of hair, the ice troll has a field of icicles growing from its head and face. |
<pre{{log2|margin-right=26em}}>Glistening in the light, the troll's ice white skin is covered in slush and snow. Seemingly carved from living ice, the ice troll is a stark, imposing creature. Instead of hair, the ice troll has a field of icicles growing from its head and face.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 00:52, 20 July 2021
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Glistening in the light, the troll's ice white skin is covered in slush and snow. Seemingly carved from living ice, the ice troll is a stark, imposing creature. Instead of hair, the ice troll has a field of icicles growing from its head and face.
Hunting strategies
Trolls take an additional roll for damage when struck by fire, causing extra damage and halting their regeneration.
Other information
Ice trolls can shake off stuns and regenerate like other trolls.
They have the unique ability to ride their victims bodies around like sleds. This will happen if you are on the ground stunned, or when you are dead. If you are alive when they perform the maneuver, it will cause damage when they jump on you.
An ice troll grins with icy delight. DEAD> An ice troll leaps on top of you with astonishing speed, freezing you solid! With a kick of his massive leg, the ice troll rides you like a sled, sliding northeast! [Upper Trollfang, Glatoph] A layer of frost covers everything, making the rocks slick and treacherous. A lonely hawk glides through the clear sky, searching vainly for prey. You also see an ice troll. Obvious paths: northeast, southwest
References
Near-level creatures - edit | ||||||||||
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