Spotted gnarp: Difference between revisions
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(adding living creatures category/classification) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 10 cuirbouilli leather equivalent, log2 creature description, impale attack differentiated from creature charge attack shown with log) |
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| picture = |
| picture = |
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| level = 1<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 1<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Caprine <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 32 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 46 |
| Melee = 46 |
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| BarTD = 3 |
| BarTD = 3 |
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| CleTD = 3 |
| CleTD = 3 |
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| EmpTD = |
| EmpTD = 3 |
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| PalTD = |
| PalTD = 3 |
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| RanTD = 3 |
| RanTD = 3 |
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| SorTD = |
| SorTD = 3 |
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| WizTD = |
| WizTD = 3 |
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| MjETD = |
| MjETD = 3 |
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| MnETD = 3 |
| MnETD = 3 |
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| MjSTD = |
| MjSTD = 3 |
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| MnSTD = |
| MnSTD = 3 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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Oh, what a thing of horror is the curl-horned spotted gnarp! Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision. The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip. Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth. |
<pre{{log2|margin-right=26em}}>Oh, what a thing of horror is the curl-horned spotted gnarp! Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision. The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip. Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Although they do not wear physical [[armor]], their skin provides protection equivalent to cuirbouilli leather ASG 10. Since there is no actual armor worn the [[CvA]] value is +25. |
*Although they do not wear physical [[armor]], their skin provides protection equivalent to cuirbouilli leather ASG 10. Since there is no actual armor worn the [[CvA]] value is +25. |
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*Gnarps attempt to [[impale]] targets with their tusk. This is significantly more lethal than the basic creature [[charge (attack)]]. |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1229 Spotted gnarp on Play.net bestiary] |
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<pre{{log2|margin-right=26em}}>A spotted gnarp charges at a brown gak with its tusk! |
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AS: +32 vs DS: +32 with AvD: +42 + d100 roll: +95 = +137 |
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... and hits for 15 points of damage! |
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Chest hit causes the brown gak to spin around like a halfling after a fresh tart.</pre> |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 18:10, 25 April 2021
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Oh, what a thing of horror is the curl-horned spotted gnarp! Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision. The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip. Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Although they do not wear physical armor, their skin provides protection equivalent to cuirbouilli leather ASG 10. Since there is no actual armor worn the CvA value is +25.
- Gnarps attempt to impale targets with their tusk. This is significantly more lethal than the basic creature charge (attack).
A spotted gnarp charges at a brown gak with its tusk! AS: +32 vs DS: +32 with AvD: +42 + d100 roll: +95 = +137 ... and hits for 15 points of damage! Chest hit causes the brown gak to spin around like a halfling after a fresh tart.
Near-level creatures - edit | ||||||||||
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