Illoke shaman: Difference between revisions
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(Turns out Roa'ters aren't the only thing they summon) |
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| picture = |
| picture = |
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| level = 67<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 67<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 600 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| UDF = |
| UDF = |
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| BarTD = 244 - 259 |
| BarTD = 244 - 259 |
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| CleTD = |
| CleTD = 265 |
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| EmpTD = |
| EmpTD = |
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| PalTD = |
| PalTD = |
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| MnETD = |
| MnETD = |
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| MjSTD = 268 |
| MjSTD = 268 |
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| MnSTD = |
| MnSTD = 261 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = Benediction (307)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Benediction (307)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| magic items = |
| magic items = ? |
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| gems = Yes |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = [[Glowing violet mote of essence]] |
| other = [[Glowing violet mote of essence]] |
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| skin = |
| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}> |
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Massive and imposing, the Illoke shaman towers over adventurers. It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow. The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed. Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power. |
Massive and imposing, the Illoke shaman towers over adventurers. It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow. The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed. Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power. |
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</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some |
Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shaman be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangle Weed (610)|tangle weed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated. |
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==Other information== |
==Other information== |
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Example text: <P> |
Example text: <P> |
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<pre{{log2}}> |
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An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area! |
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</pre> |
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== References == |
== References == |
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* [[Illoke]] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1610 Illoke shaman on Play.net bestiary] |
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* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 14:37, 1 February 2023
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Massive and imposing, the Illoke shaman towers over adventurers. It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow. The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed. Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.
Hunting strategies
Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a pure. It is recommended that shaman be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include sweep, tangle weed, lullabye, hamstring, tackle, e-wave, and unbalance. If killed while sitting this falling maneuver is still activated.
Other information
Working with an illoke mystic an illoke shaman can summon a roa'ter or a stone gargoyle.
Example text:
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area! You feel a rumble come from beneath your feet. Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface! Rocks and dirt pelt you as you are thrown into the air! You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!
References
Near-level creatures - edit | ||||||||||
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