Spell hindrance: Difference between revisions
WINTERDAWN (talk | contribs) mNo edit summary |
(added 'minimum' to the title of Spell hindrance penalty chart.) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 26: | Line 26: | ||
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Armor Use Bonus Required = (Base Hindrance * 20) - 10</span> |
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Armor Use Bonus Required = (Base Hindrance * 20) - 10</span> |
||
Under trained penalty formula (total will not exceed the armor's max hindrance in the spell hindrance table's rightmost column): |
|||
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)</span> |
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)</span> |
||
Base hindrance can be further reduced both by the spell [[Faith's Clarity ( |
Base hindrance can be further reduced both by the spell [[Faith's Clarity (1612)]] or by the [[paladin]]'s [[Armor Specialization|armor specialization]] [[Armored Fluidity]]. Faith's Clarity reduces base hindrance, thereby also reducing the required armor use bonus in the formula. Armored Fluidity only reduces total hindrance using the original base hindrance amount from the table times 10% per rank of fluidity, rounded down. |
||
Paladins can also learn armor specializations that mitigate the negative aspects of armor hindrance. [[Armored Casting]] decreases the mana and roundtime expended when failing to cast a spell, and [[Armor Blessing]] increases the potency of a successfully cast attack spell if a previous cast has failed due to armor hindrance. |
|||
=== Examples === |
=== Examples === |
||
Paladin spells have 13% base hindrance in full plate armor at 250 armor use skill bonus (150 ranks). If the caster has only trained to 170 skill bonus (70 ranks), total hindrance will be 13% * (1 + (250 - 170) / 20) = 65%. While under the effect of Faith's Clarity, with 25 ranks in Paladin spells, the caster would have 5% Paladin base reduction. This puts the base hindrance at 8%, so only 150 skill bonus (50 ranks) is required and the same caster is considered fully trained and will only experience 8% hindrance. In addition, since Faith's Clarity also reduces the caster's [[Minor Spiritual]] spell hindrance to match their Paladin spell hindrance, they would also experience 8% hindrance with Minor Spirit spells. Armored Fluidity no longer stacks with Faith's Clarity, so would not give any additional hindrance reduction. |
|||
⚫ | |||
Example 2: Minor Spiritual spells have 16% base hindrance in metal breastplate armor at 310 armor use skill bonus (210 ranks). If the caster has only trained to 170 skill bonus (70 ranks), total hindrance will be 16% * (1 + (310 - 170) / 20) = 128%, which is higher than the max hindrance of metal breastplate (90%), so the actual hindrance will be 90%. While under the effect of Faith's Clarity (assuming the 5% version of the spell with no lore bonus), base hindrance is considered to be only 11%, so only 210 skill bonus (110 ranks) is required and the same paladin will only experience 11% * (1 + (210 - 170) / 20) = 33% hindrance. Armored Fluidity reduces total hindrance by 1.6% per rank (rounded down) in all cases, so a caster with 2 ranks of fluidity will have a 3% bonus, giving 87% total hindrance normally and 30% hindrance with Faith's Clarity active. |
|||
⚫ | |||
⚫ | |||
{{Spell hindrance}} |
{{Spell hindrance}} |
||
=== Arcane Spells |
=== Arcane Spells === |
||
The hindrance of [[Arcane]] spells is a little more subtle. Some Arcane spells have a 'native' circle, and use that circle's armor hindrance. For example, [[Minor Cold (1709)]] is native to the [[Wizard Base]], while [[Spirit Guard (1712)]] is native to the [[Minor Spiritual]] circle. Arcane spells that do not have a 'native' circle (such as [[Arcane Blast (1700)]]) have the same hindrance as [[Sorcerer Base]]. |
The hindrance of [[Arcane]] circle spells is a little more subtle. Some Arcane spells have a 'native' circle, and use that circle's armor hindrance. For example, [[Minor Cold (1709)]] is native to the [[Wizard Base]], while [[Spirit Guard (1712)]] is native to the [[Minor Spiritual]] circle. Arcane spells that do not have a 'native' circle (such as [[Arcane Blast (1700)]]) have the same hindrance as [[Sorcerer Base]]. |
||
A caster wearing double leathers would thus experience no hindrance casting Spirit Guard, 2% hindrance casting Arcane Blast, and 4% hindrance casting Minor Cold (provided they 15 ranks of Armor Use to minimize hindrance in double leathers). |
A caster wearing double leathers would thus experience no hindrance casting Spirit Guard, 2% hindrance casting Arcane Blast, and 4% hindrance casting Minor Cold (provided they 15 ranks of Armor Use to minimize hindrance in double leathers). |
||
=== Paladin Spells === |
|||
The Paladin spell [[Faith's Clarity]] grants a reduction of 1% to Paladin base spell hindrance for every 5 Paladin spells known, up to a maximum of 10% reduction at 50 Paladin spell ranks. In addition, the spell reduces Minor Spiritual spell hindrance to match the caster's Paladin spell hindrance. As such, a Paladin with 50 ranks of the Paladin spell circle who is fully trained for full plate armor will have 3% spell hindrance when casting Paladin or Minor Spiritual spells. |
|||
=== Armored Casting === |
|||
Paladins may learn the armor specialization [[Armored Casting]], which they can apply on themselves or other adventurers. While Armored Casting is active, spells will always be cast even if they fail the spell hindrance roll, but upon the failed hindrance roll the caster will suffer hard roundtime. The duration depends on the type of armor and the Paladin's training in the specialization. Armored Casting also applies to "fumbled" casts, which normally have a 1% chance of occurring even if there is no hindrance, so it has some benefit even if the caster is not hindered by armor. |
|||
== Chart of Armor Use Ranks Required == |
|||
⚫ | |||
{{Armor Use requirements}} |
|||
== Resources == |
== Resources == |
Latest revision as of 02:08, 2 March 2024
Armor Navigation - edit | ||
---|---|---|
Armor | ||
Armor Use | ||
Spell hindrance | ||
Specializations | ||
Warrior | Rogue | Paladin |
Reinforce | Evasion | Blessing |
Support | Stealth | Casting |
Crush | Support | Fluidity |
Puncture | ||
Slash |
Spell hindrance is a system that imparts a chance for armor to prevent spells from being successfully cast. Elemental spells are harder to cast in heavy armor than Spiritual or Mental spells, and Mental spells are far harder to cast in armor that covers the caster's head.
Armor and Hindrance
Robes, light leather, and full leather armors allow spells from all circles to be cast without failure. Reinforced leather and double leather cause hindrance for some elemental and mental spell circles. Characters wearing a leather breastplate will experience hindrance for spells cast from every spell circle. A base mana cost will be taken, stance will be forced down from defensive, and the standard 3 second cast roundtime takes place, but there is no further effect:
You trace a sign while beseeching the spirits to empower you with the Bind spell... Your spell is ready. You gesture at a skeletal lord. [Spell Hindrance for some marbled pink mithril armor is 9% with current Armor Use skill, d100= 7] Your armor prevents the spell from working correctly. Cast Roundtime 3 Seconds. (Forcing stance down to guarded)
The failure rate varies based on the circle of the spell, the armor worn, and the caster's training in Armor Use.
Reducing Hindrance
Hindrance is entirely negated in natural sanctuaries, Major Sanctuaries, and areas where Minor Sanctuary (213) is in effect.
Base hindrance is the minimum hindrance that can be attained with enough Armor Use:
Armor Use Bonus Required = (Base Hindrance * 20) - 10
Under trained penalty formula (total will not exceed the armor's max hindrance in the spell hindrance table's rightmost column):
Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)
Base hindrance can be further reduced both by the spell Faith's Clarity (1612) or by the paladin's armor specialization Armored Fluidity. Faith's Clarity reduces base hindrance, thereby also reducing the required armor use bonus in the formula. Armored Fluidity only reduces total hindrance using the original base hindrance amount from the table times 10% per rank of fluidity, rounded down.
Examples
Paladin spells have 13% base hindrance in full plate armor at 250 armor use skill bonus (150 ranks). If the caster has only trained to 170 skill bonus (70 ranks), total hindrance will be 13% * (1 + (250 - 170) / 20) = 65%. While under the effect of Faith's Clarity, with 25 ranks in Paladin spells, the caster would have 5% Paladin base reduction. This puts the base hindrance at 8%, so only 150 skill bonus (50 ranks) is required and the same caster is considered fully trained and will only experience 8% hindrance. In addition, since Faith's Clarity also reduces the caster's Minor Spiritual spell hindrance to match their Paladin spell hindrance, they would also experience 8% hindrance with Minor Spirit spells. Armored Fluidity no longer stacks with Faith's Clarity, so would not give any additional hindrance reduction.
Chart of Armor Spell Hindrance Minimum Penalties
AG | ASG | Name | Spell Hindrance (%) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MnS | MjS | Cleric | MnE | MjE | Ranger | Sorcerer | Wizard | Bard | Empath | MnM | MjM | Paladin | Max | |||
1. Cloth | 1 | Normal Clothing | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2 | Robes | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
2. Leather | 5 | Light Leather | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6 | Full Leather | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
7 | Reinforced Leather | - | - | - | - | 2 | - | 1 | 2 | - | - | - | 2 | - | 4 | |
8 | Double Leather | - | - | - | - | 4 | - | 2 | 4 | 2 | - | 2 | 4 | - | 6 | |
3. Scale | 9 | Leather Breastplate | 3 | 4 | 4 | 4 | 6 | 3 | 5 | 6 | 3 | 4 | 4 | 6 | 2 | 16 |
10 | Cuirbouilli Leather | 4 | 5 | 5 | 5 | 7 | 4 | 6 | 7 | 3 | 5 | 5 | 7 | 3 | 20 | |
11 | Studded Leather | 5 | 6 | 6 | 6 | 9 | 5 | 8 | 9 | 3 | 6 | 6 | 9 | 4 | 24 | |
12 | Brigandine Armor | 6 | 7 | 7 | 7 | 12 | 6 | 11 | 12 | 7 | 7 | 7 | 12 | 5 | 28 | |
4. Chain | 13 | Chain Mail | 7 | 8 | 8 | 8 | 16 | 7 | 16 | 16 | 8 | 8 | 8 | 16 | 6 | 40 |
14 | Double Chain | 8 | 9 | 9 | 9 | 20 | 8 | 18 | 20 | 8 | 9 | 9 | 20 | 7 | 45 | |
15 | Augmented Chain | 9 | 11 | 11 | 10 | 25 | 9 | 22 | 25 | 8 | 11 | 10 | 25 | 8 | 55 | |
16 | Chain Hauberk | 11 | 14 | 14 | 12 | 30 | 11 | 26 | 30 | 15 | 15 | 15 | 30 | 9 | 60 | |
5. Plate | 17 | Metal Breastplate | 16 | 25 | 25 | 16 | 35 | 21 | 29 | 35 | 21 | 25 | 21 | 35 | 10 | 90 |
18 | Augmented Breastplate | 17 | 28 | 28 | 18 | 40 | 24 | 33 | 40 | 21 | 28 | 21 | 40 | 11 | 92 | |
19 | Half Plate | 18 | 32 | 32 | 20 | 45 | 27 | 39 | 45 | 21 | 32 | 21 | 45 | 12 | 94 | |
20 | Full Plate | 20 | 45 | 45 | 22 | 50 | 30 | 48 | 50 | 50 | 45 | 50 | 50 | 13 | 96 |
Arcane Spells
The hindrance of Arcane circle spells is a little more subtle. Some Arcane spells have a 'native' circle, and use that circle's armor hindrance. For example, Minor Cold (1709) is native to the Wizard Base, while Spirit Guard (1712) is native to the Minor Spiritual circle. Arcane spells that do not have a 'native' circle (such as Arcane Blast (1700)) have the same hindrance as Sorcerer Base.
A caster wearing double leathers would thus experience no hindrance casting Spirit Guard, 2% hindrance casting Arcane Blast, and 4% hindrance casting Minor Cold (provided they 15 ranks of Armor Use to minimize hindrance in double leathers).
Paladin Spells
The Paladin spell Faith's Clarity grants a reduction of 1% to Paladin base spell hindrance for every 5 Paladin spells known, up to a maximum of 10% reduction at 50 Paladin spell ranks. In addition, the spell reduces Minor Spiritual spell hindrance to match the caster's Paladin spell hindrance. As such, a Paladin with 50 ranks of the Paladin spell circle who is fully trained for full plate armor will have 3% spell hindrance when casting Paladin or Minor Spiritual spells.
Armored Casting
Paladins may learn the armor specialization Armored Casting, which they can apply on themselves or other adventurers. While Armored Casting is active, spells will always be cast even if they fail the spell hindrance roll, but upon the failed hindrance roll the caster will suffer hard roundtime. The duration depends on the type of armor and the Paladin's training in the specialization. Armored Casting also applies to "fumbled" casts, which normally have a 1% chance of occurring even if there is no hindrance, so it has some benefit even if the caster is not hindered by armor.
Chart of Armor Use Ranks Required
The following table shows the Armor Use ranks required to achieve the minimum hindrance for each spell circle.
AG | ASG | Name | RT/AP | Spell Circle | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MnS | MjS | Cle | MnE | MjE | Ran | Sor | Wiz | Bar | Emp | MnM | MjM | Sav | Pal | ||||
1. Cloth | 1 | Normal Clothing | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2 | Robes | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
2. Leather | 5 | Light Leather | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6 | Full Leather | 2 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
7 | Reinforced Leather | 6 | - | - | - | - | 6 | - | 2 | 6 | - | - | - | 6 | 6 | - | |
8 | Double Leather | 6 | - | - | - | - | 15 | - | 6 | 15 | 6 | - | 6 | 15 | 15 | - | |
3. Scale | 9 | Leather Breastplate | 10 | 10 | 15 | 15 | 15 | 27 | 10 | 20 | 27 | 10 | 15 | 15 | 27 | 27 | 6 |
10 | Cuirbouilli Leather | 15 | 15 | 20 | 20 | 20 | 35 | 15 | 27 | 35 | 10 | 20 | 20 | 35 | 35 | 10 | |
11 | Studded Leather | 20 | 20 | 27 | 27 | 27 | 70 | 20 | 50 | 70 | 10 | 27 | 27 | 70 | 70 | 15 | |
12 | Brigandine | 27 | 27 | 35 | 35 | 35 | 130 | 27 | 110 | 130 | 35 | 35 | 35 | 130 | 130 | 20 | |
4. Chain | 13 | Chainmail | 35 | 35 | 50 | 50 | 50 | 210 | 35 | 210 | 210 | 50 | 50 | 50 | 210 | 210 | 27 |
14 | Double Chain | 50 | 50 | 70 | 70 | 70 | 290 | 50 | 250 | 290 | 50 | 70 | 70 | 290 | 290 | 35 | |
15 | Augmented Chain | 50 | 70 | 110 | 110 | 90 | 390 | 70 | 330 | 390 | 50 | 110 | 90 | 390 | 390 | 50 | |
16 | Chain Hauberk | 70 | 110 | 170 | 170 | 130 | 490 | 110 | 410 | 490 | 190 | 190 | 190 | 490 | 490 | 70 | |
5. Plate | 17 | Metal Breastplate | 70 | 210 | 390 | 390 | 210 | 590 | 310 | 470 | 590 | 310 | 390 | 310 | 590 | 590 | 90 |
18 | Augmented Breastplate | 90 | 230 | 450 | 450 | 250 | 690 | 370 | 550 | 690 | 310 | 450 | 310 | 690 | 690 | 110 | |
19 | Half Plate | 110 | 250 | 530 | 530 | 290 | 790 | 430 | 570 | 790 | 310 | 530 | 310 | 790 | 790 | 130 | |
20 | Full Plate | 130 | 290 | 850 | 850 | 330 | 890 | 490 | 850 | 890 | 890 | 790 | 890 | 890 | 890 | 150 |