Black forest viper: Difference between revisions
(just kidding, changing family to ophidian family creatures) |
CHOPPER666 (talk | contribs) m (updated Empath TD) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| picture = Black_forest_Viper_Colored.jpg{{!}}frameless{{!}}upright=0.75{{!}}center |
| picture = Black_forest_Viper_Colored.jpg{{!}}frameless{{!}}upright=0.75{{!}}center |
||
| level = 59 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 59 <!-- This will also be used at the end of the page in the Near level creature template --> |
||
| family = |
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
||
| type = Ophidian <!-- Creature body type --> |
| type = Ophidian <!-- Creature body type --> |
||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
||
| area = Blighted Forest <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Blighted Forest <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
||
| hitpoints = |
| hitpoints = 260 |
||
| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
||
}} |
}} |
||
Line 23: | Line 23: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = 272 |
| Melee = 272 |
||
Line 31: | Line 31: | ||
| BarTD = 200 to 206 |
| BarTD = 200 to 206 |
||
| CleTD = 220 |
| CleTD = 220 |
||
| EmpTD = |
| EmpTD = 211 - 229 |
||
| PalTD = ? |
| PalTD = ? |
||
| RanTD = |
| RanTD = 181 to 196 |
||
| SorTD = 234 |
| SorTD = 234 |
||
| WizTD = 246 |
| WizTD = 246 |
||
Line 55: | Line 55: | ||
{{Creature end}} |
{{Creature end}} |
||
The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened. |
<pre{{log2|margin-right=26em}}>The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 03:09, 15 January 2024
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly. Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.
Hunting strategies
Vipers are ophidians, and as such, they do not suffer from critical hits to the body and do not have arms or legs. Therefore, when ambushing, it is ideal to aim for the head, neck, eyes, or back. It is recommended to ambush the back or neck, as any head damage reduces the value of the viper's fangs.
Black forest vipers have an Attack Strength of about +330 and a Defensive Strength of +300. They are capable of spitting venom into a target's eyes, which will do a minor amount of damage, a possible stun, and cause blindness, which lowers attack strength. Being bitten or hit with the venomous spit has the potential to inflict extremely dangerous poisons upon the victim.
Black forest vipers can be knocked down, despite logic dictating that they are "always" on the ground. In addition to this, they can easily slither out of webs, which is a form of web breaking.
Other information
Skinning vipers for their fangs has the potential of inflicting poison.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|