Tree viper: Difference between revisions
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(changed family to ophidian, removed outdated play.net bestiary link, added link to viper on wikipedia) |
SPYRIDONM3 (talk | contribs) (HPs (210), natural armor ASG 8 double leather equivalent, log2 creature description, melee|bolt DS) |
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| picture = tree_viper.jpg |
| picture = tree_viper.jpg |
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 24<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Ophidian<!-- Creature body type --> |
| type = Ophidian<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 210 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 192 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 208 |
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| UDF = |
| UDF = |
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| BarTD = |
| BarTD = |
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{{Creature end}} |
{{Creature end}} |
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The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened. |
<pre{{log2|margin-right=26em}}>The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 09:15, 29 April 2021
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The tree viper is a striking, brilliant green, complemented by its pale yellow underbelly that is usually only seen when the viper drapes over a tree branch. Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human. The snake's lazy movement belies its ability to strike rapidly when threatened.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Skinning vipers for their fangs has the potential of inflicting poison.
Tree vipers will climb into the trees and be out of range of melee attacks.
References
Near-level creatures - edit | ||||||||||
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