Deranged sentry: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(changed family to humanoid, removed outdated play.net bestiary link)
(HPs (160), armor ASG 11 studded leather, log2 creature description, MnS TD, treasure (coins, items))
 
Line 14: Line 14:
| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 160
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
Line 40: Line 40:
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 100
| Melee = 100
Line 56: Line 56:
| MnETD = 39
| MnETD = 39
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 39
| MnMTD = 33 - 39
| MnMTD = 33 - 39
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
Line 66: Line 66:
}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other =
| other =
| skin =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle. The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.
<pre{{log2|margin-right=26em}}>Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle. The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.</pre>


==Hunting strategies==
==Hunting strategies==

Latest revision as of 12:20, 5 May 2021

Deranged sentry
Deranged Sentry Colored.jpg
Level 13
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Thurfel's Keep
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Halberd 114 - 160 AS
Combat Maneuvers
Disarm Weapon
Tackle
Trip
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee 100
Ranged
Bolt
Unarmed Defense Factor
UDF 93 - 209
Target Defense (TD)
Bard Base 39 - 42
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 33 - 39
Wizard Base
Minor Elemental 39
Major Elemental
Minor Spiritual 39
Major Spiritual
Minor Mental 33 - 39
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle.  The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
edit edit edit edit edit