Magna vereri: Difference between revisions

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m (updated some abilities)
(Adjusting hunting strategies to remove some questionable advice! Also removing empty AG tasks section.)
 
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 400
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 8
| asg = 8N
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 320 (in offensive)
| Melee = 320 (in offensive)
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| Bolt = 319 (in offensive)
| Bolt = 319 (in offensive)
| UDF =
| UDF =
| BarTD =
| BarTD = 290
| CleTD = 290-301
| CleTD = 290-301
| EmpTD =
| EmpTD =
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}}
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{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = Yes
| boxes =
| boxes = Yes
| other =
| other =
| skin = None
| skin = None
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==Hunting strategies==
==Hunting strategies==


Because the magna vereri use tackle frequently, if you have the DS to withstand their claw attack and are casting warding spells, it may be easier to stay prone rather than standing up and risking stuns or RT lock from continuous tackles. If you do stay prone be mindful of the other creatures lurking about.
Magna vereri use tackle frequently, so they should be treated as being nearly as dangerous as the enemies that cast [[Spike Thorn (616)]] and [[Earthen Fury (917)]]. Being prone when hit with either is extremely dangerous.


==Adventurer's Guild Tasks==
{{addmetext}}


==Other information==
==Other information==
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Warding failed!
Warding failed!
A dizzying draining sensation heralds a surge of pale blue light that wells up beneath the flesh of your chest, erupting outward as a glowing sapphire ember that races toward the vereri. The sliver loses hue, but not brilliance, as it merges with the vereri's aura.</pre>
A dizzying draining sensation heralds a surge of pale blue light that wells up beneath the flesh of your chest, erupting outward as a glowing sapphire ember that races toward the vereri. The sliver loses hue, but not brilliance, as it merges with the vereri's aura.</pre>

Magna vereri are voluptuous until stunned. Then this happens:

<pre{{log2}}>The lovely illusion enshrouding the magna vereri shatters like a mirror, breaking into shards of magic that fizzle away with a smell like burning roses. The vereri raises twisted hands to conceal her ruined features, screeching in horror at the reality of her twisted state!

Unearthly white light flares from a horrific magna vereri's eyes as she shakes off the stun!</pre>

Magna vereri will always shake off the stun, so attack them hard, fast, and often.


==See also==
==See also==

Latest revision as of 10:20, 9 September 2024

Magna vereri
Level 72
Family Ghost family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Den of Rot
BCS Yes
HP 400
Speed
Attack Attributes
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 320 (in offensive)
Ranged
Bolt 319 (in offensive)
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 290
Cleric Base 290-301
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 269
Major Spiritual 254
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
A horrific magna vereri is the animated corpse of a woman, twisted into a perverse parody of beauty.  Glowing white eyes glare out of a face whose cheeks are rouged with streaks of blood, and the lips are bloated and red around needle-like teeth.  The obscene curvature of her body is at odds with her skeletal limbs, which are little more than bones clad in pale blue-grey corpseflesh.  The vereri's movements are jerky and uneven as she totters around, driven by feral rage.

Hunting strategies

Magna vereri use tackle frequently, so they should be treated as being nearly as dangerous as the enemies that cast Spike Thorn (616) and Earthen Fury (917). Being prone when hit with either is extremely dangerous.


Other information

The magna vereri have a mana, health, or spirit drain ability that is based on a warding roll.

With a lustful look in her glowing white eyes, a voluptuous magna vereri stretches a delicate hand out toward you and beckons with one finger.
CS: +310 - TD: +242 + CvA: -3 + d100: +67 - -5 == +137
Warding failed!
A dizzying draining sensation heralds a surge of pale blue light that wells up beneath the flesh of your chest, erupting outward as a glowing sapphire ember that races toward the vereri. The sliver loses hue, but not brilliance, as it merges with the vereri's aura.

Magna vereri are voluptuous until stunned. Then this happens:

The lovely illusion enshrouding the magna vereri shatters like a mirror, breaking into shards of magic that fizzle away with a smell like burning roses.  The vereri raises twisted hands to conceal her ruined features, screeching in horror at the reality of her twisted state!

Unearthly white light flares from a horrific magna vereri's eyes as she shakes off the stun!

Magna vereri will always shake off the stun, so attack them hard, fast, and often.

See also

Near-level creatures - edit
Level 70 Level 71 Level 72 Level 73 Level 74
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