Massive troll king: Difference between revisions
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 12N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 262 |
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==Hunting strategies== |
==Hunting strategies== |
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Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost |
Hunting massive troll kings is no easy task, given their ability to ignore instant death [[critical]] hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king. |
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Professions that can aim damage to specific portions of the body should avoid hitting arms, preferably aiming for either the back or chest to maximize damage or for legs or the back to cause knockdowns. Although legs will be regenerated, knockdowns force the massive troll king to spend a round standing back up. [[Critical table]]s for one's damage type can be consulted to determine the best balance of knockdown effects and maximum damage. |
Professions that can aim damage to specific portions of the body should avoid hitting arms, preferably aiming for either the back or chest to maximize damage or for legs or the back to cause knockdowns. Although legs will be regenerated, knockdowns force the massive troll king to spend a round standing back up. [[Critical table]]s for one's damage type can be consulted to determine the best balance of knockdown effects and maximum damage. |
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==Other information== |
==Other information== |
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Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed |
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king. Because this new troll king will generate at a lower level, most characters hunting massive troll kings will gain no experience from it. |
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Massive troll kings do not make good animates due to the lack of the use of the [[Basic Creature Script]]. |
Massive troll kings do not make good animates due to the lack of the use of the [[Basic Creature Script]]. |
Latest revision as of 06:01, 15 April 2021
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Massive troll kings are the largest, ugliest, dumbest, and most powerful creatures in the troll family.
This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws. Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.
Hunting strategies
Hunting massive troll kings is no easy task, given their ability to ignore instant death critical hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king.
Professions that can aim damage to specific portions of the body should avoid hitting arms, preferably aiming for either the back or chest to maximize damage or for legs or the back to cause knockdowns. Although legs will be regenerated, knockdowns force the massive troll king to spend a round standing back up. Critical tables for one's damage type can be consulted to determine the best balance of knockdown effects and maximum damage.
Sorcerers will find Limb Disruption unhelpful, as the limbs will regrow. Pain can kill a troll king in three to five successful casts (though if troll blood is of interest, at least one bleeding wound is required).
Rangers should be able to use Tangle Weed to repeatedly drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back.
Unlike most trolls, fire damage will not prevent troll kings from regenerating their wounds.
Other information
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king. Because this new troll king will generate at a lower level, most characters hunting massive troll kings will gain no experience from it.
Massive troll kings do not make good animates due to the lack of the use of the Basic Creature Script.
To skin a massive troll king, a fire flaring weapon is required. A simple drake dagger will do.
Messaging
- Surviving a death crit
You swing a pink steel roa'ter axe at a massive troll king! AS: +361 vs DS: +43 with AvD: +37 + d100 roll: +68 = +423 ... and hit for 187 points of damage! Slash strikes the troll king's left eye. Seems there was a brain there after all. The troll king continues to struggle for life! Roundtime: 5 sec.
- Attempt to skin without a fire-flaring weapon
>skin king Your pink imflass claidhmore is unable to cut through the troll king's hide.
- Successful skinning with a fire-flaring weapon
>skin king Small wafts of steam rise up as your drake dagger easily cuts into the hide of the troll king. You skinned the troll king, yielding a massive troll king hide.
References
Near-level creatures - edit | ||||||||||
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