Cockatrice: Difference between revisions
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(converted to newer defense formatting) |
(changed family to Basilisk to merge into category. Removed play.net link to bestiary, added cockatrice on wikipedia link) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Cockatrice_Colored.jpg |
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| level = 6 |
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid Reptilian |
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| family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = cockatrice |
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| type = Hybrid<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Charges, Claws, Pincers and Special. |
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| otherclass2 = |
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| area = [[Wehnimer's Environs]]<br> |
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| area = Upper Trollfang<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| bcs = <Not Known> |
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| area3 = |
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| area4 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 69 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 99 |
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| PA2 = Pincer (attack) |
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| PAB = 99 |
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| PA3 = Charge (attack) |
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| PAC = 109 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = - |
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| WD2 = |
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| WDB = - |
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| WD3 = |
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| WDC = - |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 38 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = a cockatrice feather |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil. |
A smaller relative of the [[crested basilisk|basilisk]], the '''cockatrice''' has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil. |
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==Hunting strategies== |
==Hunting strategies== |
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Cockatrices have a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive staff may mitigate the effects of the attack. |
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{{addmetext}} |
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<pre{{log2|margin-right=350px}}> |
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You struggle to resist the cockatrice's mental attack, but to no avail! Your resistance is replaced with submission as your arms drop to your sides and you kneel before the cockatrice! |
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Roundtime: 10 sec.<br> |
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CKR> |
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</pre> |
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<pre{{log2|margin-right=350px}}> |
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Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state. |
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Roundtime: 5 sec. |
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You no longer feel the dulling effect of depression. |
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</pre> |
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<pre{{log2|margin-right=350px}}> |
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A cockatrice focuses its eyes on you! |
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A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe! The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality. Everything surrounding you fades to black. |
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P> |
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</pre> |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== |
== Resources == |
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*[[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice|Applicable SMR saved post]] |
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* http://www.play.net/gs4/info/bestiary/ |
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* [https://en.wikipedia.org/wiki/Cockatrice Cockatrice on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
}} |
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[[Category:Wehnimer's Environs creatures]] |
Latest revision as of 17:49, 22 June 2020
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A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.
Hunting strategies
Cockatrices have a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive staff may mitigate the effects of the attack.
You struggle to resist the cockatrice's mental attack, but to no avail! Your resistance is replaced with submission as your arms drop to your sides and you kneel before the cockatrice! Roundtime: 10 sec.
CKR>
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state. Roundtime: 5 sec. You no longer feel the dulling effect of depression.
A cockatrice focuses its eyes on you! A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe! The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality. Everything surrounding you fades to black. P>
Other information
This section has not been added yet; please add to it now!
Resources
Near-level creatures - edit | ||||||||||
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