Dark apparition: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Dark_Apparition_Colored.jpg
| level = 5
| level = 5 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = apparition
| type = Biped <!-- Creature body type -->
| body =
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Magic and Weapons.
| area = [[Icemule Environs]]<br>[[Glaise Cnoc Cemetary]]<br>
| area = Icemule Environs
| area2 = Glaise Cnoc Cemetery <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 65
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 48
| PA2 = Claw
| PAB = 58
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 46
| WD2 = Mana Disruption (702)
| WDB = 46
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 51
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = -20
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 15
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 15
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 15
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 15
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 15
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 15
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 15
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 15
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 15
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 15
| MnSTD = 15
| MnMTD = 15
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| gems = Yes
| nobox =
| magic items = Yes
| noskinvalue =
| boxes = Yes
| skin = None
| other = ?
}}
}}
{{Creature end}}
{{Creature end}}


It is difficult to focus on the shape of the dark apparition. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>It is difficult to focus on the shape of the '''dark apparition'''. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.</pre>


==Hunting strategies==
==Hunting strategies==
Dark apparitions do carry treasure; however, their body decays quickly after death. You must search immediately upon killing in order to collect the treasure before it vanishes. The easiest way is to kill the creature with a spell which gives you a CT instead of a [[RT]]. During your CT, you can still search.
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Ghost Apparition on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 55: Line 76:
|levelp2 = 7
|levelp2 = 7
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Glaise Cnoc Cemetary creatures]]

Latest revision as of 07:14, 6 May 2021

Dark apparition
Dark Apparition Colored.jpg
Level 5
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
Glaise Cnoc Cemetery
BCS <Not Known>
HP 65
Speed ?
Attack Attributes
Physical Attacks
Bite 48 AS
Claw 58 AS
Warding Spells
Blood Burst (701) 46 CS
Mana Disruption (702) 46 CS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 51
Ranged ?
Bolt -20
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 15
Cleric Base 15
Empath Base 15
Paladin Base 15
Ranger Base 15
Sorcerer Base 15
Wizard Base 15
Minor Elemental 15
Major Elemental 15
Minor Spiritual 15
Major Spiritual 15
Minor Mental 15
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
It is difficult to focus on the shape of the dark apparition.  It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death.  One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws.  Another is that of a waif horribly burned and scarred so that her features run like melted wax.  Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current.  The sight would make any normal person turn and gag, being unable to bear any more.

Hunting strategies

Dark apparitions do carry treasure; however, their body decays quickly after death. You must search immediately upon killing in order to collect the treasure before it vanishes. The easiest way is to kill the creature with a spell which gives you a CT instead of a RT. During your CT, you can still search.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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