Deranged sentry: Difference between revisions

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(HPs (160), armor ASG 11 studded leather, log2 creature description, MnS TD, treasure (coins, items))
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Deranged_Sentry_Colored.jpg
| level = 13
| level = 13<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = sentry
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Claws.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Thurfel's Keep]]<br>
| undead = No
| otherclass2 =
| area = Thurfel's Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 160
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 114 - 160
{{creature ability|[[halberd]] |+157 [[Attack strength|AS]]}}
| PA2 =

| maneuver =
| PAB =
| PA3 =
{{Creature ability|[[Disarm Weapon]]}}
| PAC =
{{creature ability|[[Tackle]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Trip]]}}
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Tackle
| MN3 = Trip
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+100 [[Defensive strength|DS]]}}
| Melee = 100
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+39 to +42 [[Target defense|TD]]}}
| UDF = 93 - 209
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 39 - 42
{{creature ability|[[Sorcerer Base]] |+33 to +39 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 33 - 39
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+39 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 39
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 39
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = 33 - 39
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other =
| skin = ?
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle. The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle. The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.</pre>


==Hunting strategies==
==Hunting strategies==
Line 56: Line 81:
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 15
|levelp2 = 15
}}
}}

[[Category:Thurfel's Keep creatures]]

Latest revision as of 12:20, 5 May 2021

Deranged sentry
Deranged Sentry Colored.jpg
Level 13
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Thurfel's Keep
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Halberd 114 - 160 AS
Combat Maneuvers
Disarm Weapon
Tackle
Trip
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee 100
Ranged
Bolt
Unarmed Defense Factor
UDF 93 - 209
Target Defense (TD)
Bard Base 39 - 42
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 33 - 39
Wizard Base
Minor Elemental 39
Major Elemental
Minor Spiritual 39
Major Spiritual
Minor Mental 33 - 39
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
Garbed in bright crimson armor, the deranged sentry appears alert and ready for battle.  The sentry is haphazardly dressed with unlaced boots, leathers and a helm that looks to be about three sizes to big.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
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