Dhu goleras: Difference between revisions
(300s circle TD updated; MnS TD updated) |
SPYRIDONM3 (talk | contribs) (HPs (240)) |
||
(32 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = Dhu_Goleras_Colored.jpg |
|||
| level = 78 |
|||
| level = 78<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Hybrid |
|||
| family = Goleras<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = goleras |
|||
| type = Hybrid<!-- Creature body type --> |
|||
| body = |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Claws and Ensnares. |
|||
| otherclass2 = Magical |
|||
| area = [[Blighted Forest]]<br> |
|||
| |
| otherclass3 = Boss |
||
| area = Blighted Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| warding = |
|||
| PAA = 379 |
|||
| PA2 = |
|||
{{Creature ability|[[Bind (214)]]|+342 [[Casting strength|CS]]}} |
|||
| PAB = |
|||
{{Creature ability|[[Disintegrate (705)]]|+353 [[Casting strength|CS]]}} |
|||
| PA3 = |
|||
{{Creature ability|[[Curse (715)]]|+353 [[Casting strength|CS]]}} |
|||
| PAC = |
|||
{{Creature ability|[[Blood Burst (701)]]|+353 [[Casting strength|CS]]}} |
|||
| BT1 = Balefire (713)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = 364 |
|||
| WD1 = Bind (214)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = 342 |
|||
| WD2 = Blood Burst (701) |
|||
| WDB = 353 |
|||
| WD3 = Calm (201) |
|||
| WDC = 342 |
|||
| WD4 = Corrupt Essence (703) |
|||
| WDD = 353 |
|||
| WD5 = Curse (715) |
|||
| WDE = 353 |
|||
| WD6 = Dark Catalyst (719) |
|||
| WDF = 353 |
|||
| WD7 = Disintegrate (705) |
|||
| WDG = 353 |
|||
| WD8 = Limb Disruption (708) |
|||
| WDH = 353 |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Energy Maelstrom (710)<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = Quake (709) |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |+292 [[Defensive strength|DS]]}} |
|||
| Bolt = 292 |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 302 - 314 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = 312 - 336 |
|||
{{creature ability|[[Wizard Base]] |+365 [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |+312 to +336 [[Target defense|TD]]}} |
|||
| PalTD = 276 |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 329 - 350 |
|||
{{creature ability|[[Major Elemental]] |+365 [[Target defense|TD]]}} |
|||
| WizTD = 365 |
|||
{{creature ability|[[Minor Elemental]] |+363 [[Target defense|TD]]}} |
|||
| MjETD = 356 - 365 |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 363 |
|||
{{creature ability|[[Minor Spiritual]] |+307 to +331 [[Target defense|TD]]}} |
|||
| |
| MjSTD = |
||
| MnSTD = 307 - 331 |
|||
| MnMTD = |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| |
| boxes = Yes |
||
| other = |
|||
| skin = None |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
<pre{{log2|margin-right=26em}}>Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.</pre> |
|||
==Hunting strategies== |
|||
Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
|||
Dhu goleras are melee-capable [[pure]]s which spend about half of their time using [[CS]]-based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)]] and the itchy [[Curse (715)]] can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of [[Silence (210)]], [[Corrupt Essence (703)]], [[stun]]s, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as [[Quake (709)]] and [[Energy Maelstrom (710)]]. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own. |
|||
Despite the danger of their spells and their higher level, they have a good bit less health than either [[moulis]] or [[shrickhen]]. They are not particularly hostile towards each other, but the moulis' [[Cone of Elements (518)]] and the shrickhen's [[Major Elemental Wave (435)]] will hit and damage them. Shrickhen may also cast beneficial spells such as [[Elemental Defense III (414)]] on them while wandering the Labyrinth, so expect occasional dhu goleras to possess a higher [[DS]] and [[TD]] than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one. |
|||
==Hunting strategies== |
|||
{{addmetext}} |
|||
==Other information== |
==Other information== |
||
{{addmetext}} |
{{addmetext}} |
||
== References == |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 60: | Line 102: | ||
|levelp2 = 80 |
|levelp2 = 80 |
||
}} |
}} |
||
[[Category:Blighted Forest creatures]] |
Latest revision as of 12:42, 10 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.
Hunting strategies
Dhu goleras are melee-capable pures which spend about half of their time using CS-based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst (719) and the itchy Curse (715) can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of Silence (210), Corrupt Essence (703), stuns, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as Quake (709) and Energy Maelstrom (710). Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.
Despite the danger of their spells and their higher level, they have a good bit less health than either moulis or shrickhen. They are not particularly hostile towards each other, but the moulis' Cone of Elements (518) and the shrickhen's Major Elemental Wave (435) will hit and damage them. Shrickhen may also cast beneficial spells such as Elemental Defense III (414) on them while wandering the Labyrinth, so expect occasional dhu goleras to possess a higher DS and TD than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|