Gaudy phantasmic conjurer: Difference between revisions
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ACCOUNTKENN (talk | contribs) (Created page with " {{stub}} {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may r...") |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = |
| level = 106 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ghost <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Ghost <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 325 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 558 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Prismatic Guard (905) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Melgorehn's Aura (913) |
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| DSP3 = Wizard's Shield (919) |
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| DSP4 = Mage Armor (520) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = ? |
| other = ? |
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| skin = |
| skin = None |
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{{Creature end}} |
{{Creature end}} |
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==Other Information== |
==Other Information== |
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;Appearance |
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<pre{{log2|margin-right=26em}}>You see a fairly typical phantasmic conjurer. |
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She appears to be in good shape. |
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She has a glowing ethereal staff capped with a flickering crystal sphere.</pre> |
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;Entering |
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<pre{{log2|margin-right=26em}}>A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.</pre> |
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;Death |
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<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens. |
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A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.</pre> |
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;Weapon maneuver |
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<pre{{log2|margin-right=26em}}>A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your rune-scribed maul! |
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[SMR result: 126 (Open d100: 75, Bonus: 1)] |
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Your WEAPON tears free from your hands and floats threateningly in the air around you, darting about as if possessed!</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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{{Nearlevel |
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|levelm2 = 104 |
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|levelm1 = 105 |
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|level = 106 |
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|levelp1 = 107 |
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|levelp2 = 108 |
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}} |
Latest revision as of 08:26, 17 December 2024
This article is a Stub. You can help GSWiki by expanding it. |
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A pale, silver-blue aura wavers around the phantasmic conjurer's form, muting the hues of his brightly colored robes. Though insubstantial, the garments' hues are a loud clash of vibrant reds and strident greys. On his head, he wears a jaunty cap adorned with a flagrant white plume. The conjurer's ghostly form is uninjured save for a jagged line across his neck.
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Hunting Strategies
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Other Information
- Appearance
You see a fairly typical phantasmic conjurer. She appears to be in good shape. She has a glowing ethereal staff capped with a flickering crystal sphere.
- Entering
A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.
- Death
You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens. A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.
- Weapon maneuver
A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your rune-scribed maul! [SMR result: 126 (Open d100: 75, Bonus: 1)] Your WEAPON tears free from your hands and floats threateningly in the air around you, darting about as if possessed!
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