Fallen crusader: Difference between revisions
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SPYRIDONM3 (talk | contribs) (log2 creature description, Divine Shield, coins, gems, inky necrotic core) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 97 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = crusader |
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| type = Biped <!-- Creature body type --> |
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| attacks = N/A |
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| otherclass = Non-corporeal undead |
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| area = [[The Rift]]<br> |
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| otherclass2 = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| undead = Yes |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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|ability= |
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{{Creature ability|[[morning star]]|+431 [[Attack strength|AS]]}} |
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{{Creature ability|[[talon sword]]|+431 [[Attack strength|AS]]}} |
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| warding = |
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{{Creature ability|[[Disintegrate (705)]]|+396 [[CS]]}} |
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{{Creature ability|[[Divine Strike (1615)]]|+396 [[CS]]}} |
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{{Creature ability|[[Judgment (1630)]]|+396 [[CS]]}} |
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| nobolt = |
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| maneuver = |
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{{Creature ability|[[Bull Rush]]}} |
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{{Creature ability|[[Feint]]}} |
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{{Creature ability|[[Shield Charge]]}} |
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| ability= |
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{{Creature ability|Focused Mstrike}} |
{{Creature ability|Focused Mstrike}} |
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{{Creature ability|[[Spirit Strike (117)]]}} |
{{Creature ability|[[Spirit Strike (117)]]}} |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 16 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = ? |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = +338 to +360 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = +392 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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| MnSTD = ? |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| MnMTD = ? |
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{{creature ability|[[Spirit Defense (103)]]}} |
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| DSP1 = Spirit Warding I (101) |
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| DSP2 = Spirit Defense (103) |
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{{creature ability|[[Fasthr's Reward (115)]]}} |
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| DSP3 = Spirit Warding II (107) |
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{{creature ability|[[Lesser Shroud (120)]]}} |
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| DSP4 = Fasthr's Reward (115) |
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{{creature ability|[[Mantle of Faith (1601)]]}} |
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| DSP5 = Lesser Shroud (120) |
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| DSP6 = Mantle of Faith (1601) |
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| DSP7 = Divine Shield (1609)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| gems = Yes |
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| magic items = ? |
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| boxes = ? |
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| skin = None |
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| other = [[Inky necrotic core]] |
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| noskinvalue = |
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Roiling wisps of ethereal green mist fill in the form of a muscled warrior. Fleshy tones, segments of armor, and humanoid features flicker across her visage, as if the mist was remembering bits and pieces of the paladin's former body, if for only moments at a time. Unable to hold corporeal form, the only meaningful remnants of the crusader's prior existence are her stark conviction, held now in eyes which are no more than swirling grey voids, and her martial prowess.</pre> |
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A '''fallen crusader''' can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of [[Paladin]] and a couple of necromantic [[Sorcerer]] spells. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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==Other information== |
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Fallen crusaders can regenerate and heal themselves, similar to [[troll]]s: |
Fallen crusaders can regenerate and heal themselves, similar to [[troll]]s: |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A fallen crusader's flesh wounds regenerate quickly. |
A fallen crusader's flesh wounds regenerate quickly. |
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A fallen crusader's head regenerates and looks fully healed. |
A fallen crusader's head regenerates and looks fully healed. |
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</ |
</pre> |
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Fallen crusaders have an ability which acts like haste in that they speed up, but is not a standard haste. The haste ability will last through an MSTRIKE, unlike normal haste. Also, the healing ability of the crusader is sped up while the haste ability is active. |
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The haste ability beginning: |
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<pre{{log2|margin-right=350px}}>The air surrounding a fallen crusader becomes distorted as she raises her black morning star over her head. The fallen crusader becomes infused with an argent glow, her movements blurring with a renewed speed!</pre> |
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The haste ability ending: |
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<pre{{log2|margin-right=350px}}>A fallen crusader's movements return to normal as a silvery infusion fades from around him.</pre> |
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==Other information== |
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Fallen crusaders are [[extraplanar]] beings. |
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A '''fallen crusader''' can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of [[paladin]] and a couple of necromantic [[sorcerer]] spells. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 99 |
|levelp2 = 99 |
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}} |
}} |
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[[Category:The Rift creatures]] |
Latest revision as of 07:40, 30 March 2021
Roiling wisps of ethereal green mist fill in the form of a muscled warrior. Fleshy tones, segments of armor, and humanoid features flicker across her visage, as if the mist was remembering bits and pieces of the paladin's former body, if for only moments at a time. Unable to hold corporeal form, the only meaningful remnants of the crusader's prior existence are her stark conviction, held now in eyes which are no more than swirling grey voids, and her martial prowess.
Hunting strategies
Fallen crusaders can regenerate and heal themselves, similar to trolls:
A fallen crusader's flesh wounds regenerate quickly. A fallen crusader's head regenerates and looks fully healed.
Fallen crusaders have an ability which acts like haste in that they speed up, but is not a standard haste. The haste ability will last through an MSTRIKE, unlike normal haste. Also, the healing ability of the crusader is sped up while the haste ability is active.
The haste ability beginning:
The air surrounding a fallen crusader becomes distorted as she raises her black morning star over her head. The fallen crusader becomes infused with an argent glow, her movements blurring with a renewed speed!
The haste ability ending:
A fallen crusader's movements return to normal as a silvery infusion fades from around him.
Other information
Fallen crusaders are extraplanar beings.
A fallen crusader can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of paladin and a couple of necromantic sorcerer spells.
Near-level creatures - edit | ||||||||||
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