Ithzir adept: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
SPYRIDONM3 (talk | contribs) (HPs 240, armor ASG 6 full leather, log2 creature description, Sor TD, defensive spells (401, 406, 414, 430, 503, 513, 905, 911) |
||
(34 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
| picture = Ithzir_adept.jpg |
|||
{{Creature start |
|||
| level = 96<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| level = 96 |
|||
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| type = Biped |
|||
| type = Biped<!-- Creature body type --> |
|||
| family = Ithzir |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| body = |
|||
| otherclass2 = Extraplanar |
|||
| attacks = Brawls and Magic. |
|||
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| area = [[Unknown]]<br> |
|||
| |
| area2 = |
||
| |
| area3 = |
||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| PAA = 408 |
|||
| PA2 = |
|||
| PAB = |
|||
| PA3 = |
|||
| PAC = |
|||
| BT1 = Cone of Elements (518)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = 379 |
|||
| BT2 = Major Cold (907) |
|||
| BTB = 379 |
|||
| BT3 = Major Fire (908) |
|||
| BTC = 379 |
|||
| BT4 = Major Shock (910) |
|||
| BTD = 379 |
|||
| BT5 = Minor Acid (904) |
|||
| BTE = 379 |
|||
| BT6 = Minor Fire (906) |
|||
| BTF = 379 |
|||
| BT7 = Minor Water (903) |
|||
| BTG = 379 |
|||
| WD1 = Weapon Fire (915)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = 402 |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Lightning mote |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
|||
| Melee = 369 - 418 |
|||
{{Creature ability|[[Target Defense]]|<Not Known>}} |
|||
| |
| Ranged = 369 - 413 |
||
| Bolt = 364 - 421 |
|||
| UDF = |
|||
| BarTD = 379 - 391 |
|||
| CleTD = 398 - 409 |
|||
| EmpTD = 383 |
|||
| PalTD = |
|||
| RanTD = |
|||
| SorTD = 411 - 425 |
|||
| WizTD = |
|||
| MjETD = |
|||
| MnETD = |
|||
| MjSTD = |
|||
| MnSTD = 376 - 392 |
|||
| MnMTD = |
|||
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = Elemental Defense II (406) |
|||
| DSP3 = Elemental Defense III (414) |
|||
| DSP4 = Elemental Barrier (430) |
|||
| DSP5 = Thurfel's Ward (503) |
|||
| DSP6 = Elemental Focus (513) |
|||
| DSP7 = Prismatic Guard (905) |
|||
| DSP8 = Mass Blur (911) |
|||
| DSP9 = Wizard Shield (919) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| |
| boxes = Yes |
||
| other = |
|||
| skin = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye. |
<pre{{log2|margin-right=26em}}>The [[Ithzir adept]] carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The [[Ithzir]] adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
Ithzir Adepts are [[wizard]]s, and tend to cast [[bolt]] spells at their opponents, as well as [[CS]]-based spells such as [[Weapon Fire (915)]]. Their [[DS]] is also the highest of any Ithzir. They are extraplanar beings. |
|||
{{addmetext}} |
|||
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal: |
|||
<pre{{log2|margin-right=350px}}> |
|||
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air! |
|||
You leap to the side as you try to avoid the effulgent volley! |
|||
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt! |
|||
... 75 points of damage! |
|||
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed. |
|||
</pre> |
|||
== References == |
== References == |
||
* [[Extraplanar beings (saved post)]] |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 44: | Line 117: | ||
|levelp2 = 98 |
|levelp2 = 98 |
||
}} |
}} |
||
[[Category:Unknown creatures]] |
Latest revision as of 13:20, 1 May 2021
The Ithzir adept carries a bearing of absolute confidence, his piercing, pupil-less green eyes shrewdly taking in his surroundings. The Ithzir adept is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The adept wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a single green eye.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Ithzir Adepts are wizards, and tend to cast bolt spells at their opponents, as well as CS-based spells such as Weapon Fire (915). Their DS is also the highest of any Ithzir. They are extraplanar beings.
Ithzir adepts also have the ability to shower the area with motes of lightning, which can be fatal:
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air! You leap to the side as you try to avoid the effulgent volley! You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt! ... 75 points of damage! Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|