Ithzir initiate: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 91
| picture =
| level = 91<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls and Magic.
| otherclass2 = Extraplanar
| area = [[Unknown]]<br>
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 433
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 407
| BT2 = Web (118)
| BTB = 407
| WD1 = Bind (214)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 386
| WD2 = Divine Fury (317)
| WDB = 386
| WD3 = Divine Wrath (335)
| WDC = 386
| WD4 = Fervent Reproach (312)
| WDD = 386
| WD5 = Mass Interference (217)
| WDE = 386
| WD6 = Web (118)
| WDF = 398
| OS1 = Heroism (215)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Spirit Strike (117)
| MN1 = Mind Stun<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 362 - 387
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 351 - 363
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 370 - 380
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 366
{{creature ability|[[Cleric Base]] |+370 to +380 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 395
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+357 to +373 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 357 - 373
| MnMTD =
| DSP1 = Lesser Shroud (120)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Minor Sanctuary (213)
| DSP3 = Spell Shield (219)
| DSP4 = Spirit Defense (103)
| DSP5 = Spirit Shield (202)
| DSP6 = Spirit Warding I (101)
| DSP7 = Spirit Warding II (107)
| DSP8 = Wall of Force (140)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


The Ithzir initiate carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The Ithzir initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
The Ithzir have a mind [[Creature maneuver|maneuver]] that can cause the target to be [[stunned]]:
* [[Ithzir Initiate and Seer spell updates (saved post)|Ithzir Initiate and Seer Spell Updates - 11/29/2007]]
<pre{{log2|margin-right=35%}}>
A steely glint is in an Ithzir initiate's unnaturally green eyes as she focuses her gaze on you!


You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate's piercing stare!
== References ==
Roundtime: 10 sec.
* http://www.play.net/gs4/info/bestiary/
</pre>

Ithzir initiates can cast the Other/Unconverted version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly {{boldmono|LOOK}} at the mist are stunned and suffer major eye injuries.
<pre{{log2|margin-right=35%}}>
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace.

Flames from the very bowels of the world's core erupt to consume you!

>LOOK MIST
Gazing deeply into the mist, you realize to your utter horror that the swirling mist is not simple vapors but rather outlines of souls squirming in the chaotic roiling miasma. Wisps of crimson flames leap out to you. You realize too late as your gaze transfixes you and you cannot look away! The utter horror and beauty of the image sears itself into your mind.
</pre>
Ithzir initiates, along with Ithzir seers, can cast minor sanctuary and raise other dead Ithzir.

* Ithzir initiates are extraplanar beings.

== Resources ==
* [[/saved posts|Saved posts]]
* [[Extraplanar beings (saved post)]]


{{Nearlevel
{{Nearlevel
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|levelp2 = 93
|levelp2 = 93
}}
}}

[[Category:Unknown creatures]]

Latest revision as of 06:36, 2 May 2021

Ithzir initiate
Level 91
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Quarterstaff 433 AS
Bolt Spells
Fire Spirit (111) 407 AS
Web (118) 407 AS
Warding Spells
Bind (214) 386 CS
Divine Fury (317) 386 CS
Divine Wrath (335) 386 CS
Fervent Reproach (312) 386 CS
Mass Interference (217) 386 CS
Web (118) 398 CS
Misc. Offensive Spells
Heroism (215)
Spirit Strike (117)
Combat Maneuvers
Mind Stun
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee
Ranged
Bolt 362 - 387
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 351 - 363
Cleric Base 370 - 380
Empath Base 366
Paladin Base
Ranger Base
Sorcerer Base 395
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 357 - 373
Major Spiritual
Minor Mental
Defensive Spells
Lesser Shroud (120)
Minor Sanctuary (213)
Spell Shield (219)
Spirit Defense (103)
Spirit Shield (202)
Spirit Warding I (101)
Spirit Warding II (107)
Wall of Force (140)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other
The Ithzir initiate carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety.  Even when battle rages around her, each movement of the initiate seems eerily effortless and calm.  The Ithzir initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The Ithzir have a mind maneuver that can cause the target to be stunned:

A steely glint is in an Ithzir initiate's unnaturally green eyes as she focuses her gaze on you!

You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate's piercing stare!
Roundtime: 10 sec.

Ithzir initiates can cast the Other/Unconverted version of Divine Wrath (335) that manifests as an eerie crimson mist. Characters who directly LOOK at the mist are stunned and suffer major eye injuries.

An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area.  A cold mist drifts in, blanketing the area in its clammy embrace.

Flames from the very bowels of the world's core erupt to consume you!

>LOOK MIST
Gazing deeply into the mist, you realize to your utter horror that the swirling mist is not simple vapors but rather outlines of souls squirming in the chaotic roiling miasma.  Wisps of crimson flames leap out to you.  You realize too late as your gaze transfixes you and you cannot look away!  The utter horror and beauty of the image sears itself into your mind.

Ithzir initiates, along with Ithzir seers, can cast minor sanctuary and raise other dead Ithzir.

  • Ithzir initiates are extraplanar beings.

Resources

Near-level creatures - edit
Level 89 Level 90 Level 91 Level 92 Level 93
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