Fire elemental: Difference between revisions

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(Creature defense attribute)
(HPs (260), natural armor ASG 10 cuirbouilli equivalent, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 60
| picture =
| level = 60<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = Ensnares, Magic and Pounds.
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Eye of V'Tull]]<br>
| undead = No
| otherclass2 = Magical
| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 346
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Major Elemental Wave<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 290, up to 462
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 282
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 463
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 248
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = none
| coins = None
| skin = none
| magic items = None
| nobox =
| gems = None
| noskinvalue =
| boxes = None
| other = None
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.</pre>


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting [[Major_glacei|Glacei]] or [[Ice_golem|Ice Golems]].


Fire Elementals use an attack similar to [[Major_Elemental_Wave_(435)|Major E-Wave]]. Some samples of being struck by it:

<pre{{log2|margin-right=26em}}>A fire elemental seems to pull back into itself for a moment.
A wave of crimson ethereal ripples moves outward from a fire elemental.
You are buffeted by the crimson ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 10 Sec.
... 25 points of damage!
Flames incinerate right leg to the bone. Not a pleasant sight.
You are stunned for 5 rounds!

A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are injured!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.</pre>

Avoiding it:

<pre{{log2|margin-right=26em}}>A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are uninjured.</pre>

Their normal melee attack seems to be subject to EBP, and is probably [[Ensnare_(attack)|ensnare]] based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).

<pre{{log2|margin-right=26em}}>A fire elemental focuses its energies at you!
AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190
... and hits for 9 points of damage!
Ineffectual strike.</pre>

==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 56: Line 125:
|levelp2 = 62
|levelp2 = 62
}}
}}

[[Category:Eye of V'Tull creatures]]

Latest revision as of 11:12, 28 March 2021

Fire elemental
Level 60
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Eye of V'Tull
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Ensnare 346 AS
Misc. Offensive Spells
Major Elemental Wave
Defense Attributes
Armor
Cuirbouilli Leather (natural) ASG 10N
Defensive Strength (DS)
Melee 290, up to 462
Ranged
Bolt 282
Unarmed Defense Factor
UDF 463
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 248
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin None
Other None
The fire elemental is a massing of flames that flow and flicker with a life of their own.  The intense heat generated by the fire elemental is nearly unbearable.

Hunting strategies

Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting Glacei or Ice Golems.


Fire Elementals use an attack similar to Major E-Wave. Some samples of being struck by it:

A fire elemental seems to pull back into itself for a moment.
 A wave of crimson ethereal ripples moves outward from a fire elemental.
 You are buffeted by the crimson ethereal waves, and knocked to the ground.  You are pinned in place, unable to move.
 Roundtime 10 Sec.
   ... 25 points of damage!
   Flames incinerate right leg to the bone.  Not a pleasant sight.
   You are stunned for 5 rounds!

 A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
 The ground around a fire elemental begins to boil violently!
 You are injured!
   ... 15 points of damage!
   Burst of flames to right leg blackens kneecap.
   ... 20 points of damage!
   Nasty burns to left leg.  Gonna need lots of butter.

Avoiding it:

A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
 The ground around a fire elemental begins to boil violently!
 You are uninjured.

Their normal melee attack seems to be subject to EBP, and is probably ensnare based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).

A fire elemental focuses its energies at you!
   AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190
    ... and hits for 9 points of damage!
    Ineffectual strike.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 58


Level 59 Level 60


Level 61 Level 62


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